**Le SDK pour fx-9860/Graph85** Topic officiel
Posté le 18/07/2007 15:08
Vu la multitude de topics sur le SDK de la 85, j'ai décidé d'en faire un seul et unique, où l'on posera nos problèmes et explications sur ce même topic, et non pas sur 50, par souci de clareté et de facilité.
Des nouveautés ? Des problèmes ? Des idées ?
Exposez les ici !
Voici une liste de commandes commencées par Muelsaco. N'hésitez pas à rajouter vos commandes dans le topic je les rajouterai pour en faire profiter tout le monde. Merci.
// Locate X,Y,"Texte"
:arrow: locate(x,y); Print("Texte");
// Text X,Y,"Texte"
:arrow: PrintMini(x,y,"Texte",0);
// F-Line x1,y1,x2,y2
:arrow: Bdisp_DrawLineVRAM(x1,y1,x2,y2);
// Tracer une ligne blanche
:arrow: Bdisp_ClearLineVRAM(x1,y1,x2,y2);
// PxlOn x,y & PxlOff x,y
:arrow: Bdisp_SetPoint_VRAM(x,y,<couleur>)
<couleur> : 0 pour le blanc, 1 pour le noir
// Cls
:arrow: Bdisp_AllClr_DDVRAM();
// Actualiser l'écran
:arrow: Bdisp_PutDisp_DD();
Fonction très importante. Elle permet d'afficher une image tracée virtuellement dans la VRAM. Toute image doit d'abord être dessinée dans la VRAM puis affichée à l'écran. Vous ne verrez donc pas votre image s'afficher tant que vous n'aurez pas appelé Bdisp_PutDisp_DD(). À noter que les fonctions GetKey() et Print() l'appellent automatiquement.
While <exp1>
<code>
WhileEnd
:arrow:
while(<exp1>)
{
<code>
}
// StoPict x
:arrow: SaveDisp(x);
x variant de 1 à 3 uniquement.
// RclPict x
:arrow: RestoreDisp(x);
x variant de 1 à 3 uniquement.
// Ouvrir un popup (comme les erreurs syntaxe, etc)
:arrow: PopUpWin(<taille>);
<taille> : de 1 à 8.
Rappels sur les variables globales : Source
* Les variables globales sont à utiliser avec précaution, puisqu'elles créent des liens invisibles entre les fonctions. La modularité d'un programme peut en souffrir et le programmeur risque de perdre la vue d'ensemble.
* Il faut faire attention à ne pas cacher involontairement des variables globales par des variables locales du même nom.
* Le codex de la programmation défensive nous conseille d'écrire nos programmes aussi 'localement' que possible.
L'utilisation de variables globales est jusitifiée, si
* Plusieurs fonctions qui ne s'appellent pas ont besoin des mêmes variables, ou
* Plusieurs fonctions d'un programme ont besoin du même ensemble de variables. Ce serait alors trop encombrant de passer toutes les variables comme paramètres d'une fonction à l'autre.
Citer : Posté le 20/06/2013 14:35 | #
pour ajouter du texte tu doit utilise strcat (dans string.h)
[brown]#include <string.h>[/brown]
void afficher()
{
[purple]char[/purple] str[80]={[gray]"ok"[/gray]};
strcat (str,[gray]"ca marche"[/gray]);
puts (str);
PrintMini(1,[maroon]1[/maroon],str,[maroon]1[/maroon]);
}
Ajouté le 20/06/2013 à 14:36 :
mea culpa, j\'ai laissé une instruction en trop, ne tiens pas compte du \"puts (str);\"
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 20/06/2013 14:39 | #
Il me dit
Nonexisting memory by data write access at FFFFFFFF8
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 20/06/2013 14:39 | #
ca veut dire que tu essaye d'ecrire en dehors d'un tableau... fait voir un peu ton code
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 20/06/2013 15:02 | #
si tu veux! mais bon il me le fait plus maintenant
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_2)==1)
{
break;
}
}
Bdisp_AllClr_DDVRAM();
PrintMini(5,5,"Bienvenue au royaume de Tylor",1);
PrintMini(30,12,"jeune aventurier!",1);
PrintMini(5,22,"Quel sont tes compétences?",1);
PrintMini(5,29,"[1] Guerrier",1);
PrintMini(5,36,"[2] Mage",1);
PrintMini(5,43,"[3] Archer",1);
PrintMini(5,50,"[4] Moine", 1);
while(key==0)
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_1)==1)
{
strcat(choix,"guerrier");
key=1;
}
if(IsKeyDown(KEY_CHAR_2)==1)
{
strcat(choix,"mage");
key=1;
}
if(IsKeyDown(KEY_CHAR_3)==1)
{
strcat(choix,"archer");
key=1;
}
if(IsKeyDown(KEY_CHAR_4)==1)
{
strcat(choix,"moine");
key=1;
}
}
Bdisp_AllClr_DDVRAM;
Bdisp_PutDisp_DD;
strcat("Très bien, jeune ",choix);
strcat(choix,"!");
PrintMini(5,5,choix,1);
PrintMini(15,5,"C'est la premiere fois que tu viens ici?",1);
PrintMini(22,5,"Je vais te faire découvrir ce royaume!",1);
Sleep(6000);
}
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 20/06/2013 15:12 | #
fait attention, strcat("Très bien, jeune ",choix); fera planter la calculatrice ou au mieux ne fera rien : tu demande de concaténer (additionner) deux chaine de caractères, et tu met le résultat dans le paramètre, qui sera détruit a la fin de la fonction...
en fait la fonction strcat met le deuxieme parametre a la fin du premier, et renvoye la chaine finale. donc apres la fonction strcat("Très bien, jeune ",choix); te renvera "tres bien, jeune moine", mais le tableau choix ne bougera pas.
la solution est de stocker la classe dans une autre chaine de caractere, et puis de concatener
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_2)==1)
{
break;
}
}
Bdisp_AllClr_DDVRAM();
PrintMini(5,5,"Bienvenue au royaume de Tylor",1);
PrintMini(30,12,"jeune aventurier!",1);
PrintMini(5,22,"Quel sont tes compétences?",1);
PrintMini(5,29,"[1] Guerrier",1);
PrintMini(5,36,"[2] Mage",1);
PrintMini(5,43,"[3] Archer",1);
PrintMini(5,50,"[4] Moine", 1);
while(key==0)
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_1)==1)
{
strcat(choixClasse,"guerrier");
key=1;
}
if(IsKeyDown(KEY_CHAR_2)==1)
{
strcat(choixClasse,"mage");
key=1;
}
if(IsKeyDown(KEY_CHAR_3)==1)
{
strcat(choixClasse,"archer");
key=1;
}
if(IsKeyDown(KEY_CHAR_4)==1)
{
strcat(choixClasse,"moine");
key=1;
}
}
Bdisp_AllClr_DDVRAM;
Bdisp_PutDisp_DD;
strcat(choix,"Très bien, jeune ");
strcat(choix,choixClasse);
PrintMini(5,5,choix,1);
PrintMini(15,5,"C'est la premiere fois que tu viens ici?",1);
PrintMini(22,5,"Je vais te faire découvrir ce royaume!",1);
Sleep(6000);
}
Ajouté le 20/06/2013 à 15:14 :
je ne sais pas si j\'ai ete tres clair, si tu as des questions n\'hesite pas
et n\'oublie pas d\'initialiser tes tableau au debut, sinon ca pourrait planter, car si ils sont remplis avec d\'autres valeurs que 0, strcat ne sait pas voir la fin de la chaine
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 20/06/2013 16:02 | #
ok merci je vais essayer tout de suite
Ajouté le 20/06/2013 à 16:13 :
dans ce cas je dois aussi initialiser choixClasse, non?
Ajouté le 20/06/2013 à 16:23 :
ca y est il recommence l\'erreur!
PrintMini(5,5,\"Bienvenue au royaume de Tylor\",1);
PrintMini(30,12,\"jeune aventurier!\",1);
PrintMini(5,22,\"Quel sont tes compétences?\",1);
PrintMini(5,29,\"[1] Guerrier\",1);
PrintMini(5,36,\"[2] Mage\",1);
PrintMini(5,43,\"[3] Archer\",1);
PrintMini(5,50,\"[4] Moine\", 1);
while(key==0)
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_1)==1)
{
strcat(choixClasse,\"guerrier\");
key=1;
}
if(IsKeyDown(KEY_CHAR_2)==1)
{
strcat(choixClasse,\"mage\");
key=1;
}
if(IsKeyDown(KEY_CHAR_3)==1)
{
strcat(choixClasse,\"archer\");
key=1;
}
if(IsKeyDown(KEY_CHAR_4)==1)
{
strcat(choixClasse,\"moine\");
key=1;
}
}
Bdisp_AllClr_DDVRAM;
Bdisp_PutDisp_DD;
strcat(choix,\"Très bien, jeune \");
strcat(choix,choixClasse);
PrintMini(5,5,choix,1);
PrintMini(15,5,\"C\'est la premiere fois que tu viens ici?\",1);
PrintMini(22,5,\"Je vais te faire découvrir ce royaume!\",1);
Sleep(6000);
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 21/06/2013 11:37 | #
met ton code complet, avec les #include et les initialisation aussi, ce sera plus pratique pour vérifier
verifie que ton tableau choix soit assez grand que pour contenir tout le texte
aussi fait attention,
Bdisp_AllClr_DDVRAM;
Bdisp_PutDisp_DD;
efface la vram et l'ecran, et puis affiche la vram (vide)
utilise plutot ca :
Bdisp_PutDisp_DD; //on affiche la vram
Bdisp_AllClr_VRAM;//on efface la vram
ce code affiche la vram a l'ecran (en effacant l'ecran precedent) et puis efface la vram pour qu'on puisse reecrire dedans.
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 26/06/2013 14:09 | #
le code complet? ok tu l'aura voulu!
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int i, key;
char choix[80] = {0};
char choixClasse[80] = {0};
int AddIn_main(int isAppli, unsigned short OptionNum)
{
Bdisp_DrawLineVRAM(1,1,8,1);
Bdisp_DrawLineVRAM(10,1,14,1);
Bdisp_DrawLineVRAM(17,1,23,1);
Bdisp_DrawLineVRAM(25,1,127,1);
Bdisp_DrawLineVRAM(1,2,7,2);
Bdisp_DrawLineVRAM(10,2,12,2);
Bdisp_DrawLineVRAM(19,2,22,2);
Bdisp_DrawLineVRAM(25,2,127,2);
Bdisp_DrawLineVRAM(1,3,7,3);
Bdisp_SetPoint_VRAM(11,3,1);
Bdisp_DrawLineVRAM(20,3,22,3);
Bdisp_DrawLineVRAM(26,3,127,3);
Bdisp_DrawLineVRAM(1,4,7,4);
Bdisp_SetPoint_VRAM(12,4,1);
Bdisp_DrawLineVRAM(26,4,127,4);
Bdisp_DrawLineVRAM(1,5,7,5);
Bdisp_SetPoint_VRAM(12,5,1);
Bdisp_SetPoint_VRAM(19,5,1);
Bdisp_DrawLineVRAM(25,5,127,5);
Bdisp_DrawLineVRAM(1,6,8,6);
Bdisp_SetPoint_VRAM(12,6,1);
Bdisp_SetPoint_VRAM(19,6,1);
Bdisp_DrawLineVRAM(25,6,127,6);
Bdisp_DrawLineVRAM(1,7,8,7);
Bdisp_SetPoint_VRAM(12,7,1);
Bdisp_DrawLineVRAM(24,7,34,7);
Bdisp_DrawLineVRAM(53,7,55,7);
Bdisp_DrawLineVRAM(66,7,73,7);
Bdisp_DrawLineVRAM(79,7,81,7);
Bdisp_DrawLineVRAM(89,7,104,7);
Bdisp_DrawLineVRAM(108,7,111,7);
Bdisp_DrawLineVRAM(114,7,127,7);
Bdisp_DrawLineVRAM(1,8,11,8);
Bdisp_DrawLineVRAM(20,8,34,8);
Bdisp_DrawLineVRAM(37,8,39,8);
Bdisp_DrawLineVRAM(42,8,44,8);
Bdisp_DrawLineVRAM(52,8,55,8);
Bdisp_SetPoint_VRAM(60,8,1);
Bdisp_DrawLineVRAM(65,8,70,8);
Bdisp_SetPoint_VRAM(72,8,1);
Bdisp_DrawLineVRAM(75,8,76,8);
Bdisp_DrawLineVRAM(81,8,82,8);
Bdisp_SetPoint_VRAM(87,8,1);
Bdisp_DrawLineVRAM(92,8,103,8);
Bdisp_DrawLineVRAM(109,8,110,8);
Bdisp_DrawLineVRAM(115,8,127,8);
Bdisp_DrawLineVRAM(1,9,9,9);
Bdisp_DrawLineVRAM(12,9,14,9);
Bdisp_DrawLineVRAM(17,9,34,9);
Bdisp_DrawLineVRAM(36,9,39,9);
Bdisp_DrawLineVRAM(42,9,45,9);
Bdisp_DrawLineVRAM(47,9,48,9);
Bdisp_DrawLineVRAM(53,9,55,9);
Bdisp_DrawLineVRAM(58,9,61,9);
Bdisp_DrawLineVRAM(64,9,69,9);
Bdisp_DrawLineVRAM(74,9,77,9);
Bdisp_DrawLineVRAM(82,9,83,9);
Bdisp_DrawLineVRAM(86,9,88,9);
Bdisp_DrawLineVRAM(92,9,102,9);
Bdisp_DrawLineVRAM(107,9,111,9);
Bdisp_DrawLineVRAM(116,9,127,9);
Bdisp_DrawLineVRAM(1,10,9,10);
Bdisp_SetPoint_VRAM(11,10,1);
Bdisp_SetPoint_VRAM(15,10,1);
Bdisp_SetPoint_VRAM(17,10,1);
Bdisp_DrawLineVRAM(21,10,39,10);
Bdisp_DrawLineVRAM(42,10,49,10);
Bdisp_SetPoint_VRAM(55,10,1);
Bdisp_DrawLineVRAM(57,10,61,10);
Bdisp_DrawLineVRAM(64,10,69,10);
Bdisp_DrawLineVRAM(74,10,77,10);
Bdisp_DrawLineVRAM(82,10,83,10);
Bdisp_DrawLineVRAM(86,10,88,10);
Bdisp_DrawLineVRAM(92,10,105,10);
Bdisp_SetPoint_VRAM(108,10,1);
Bdisp_SetPoint_VRAM(111,10,1);
Bdisp_DrawLineVRAM(113,10,127,10);
Bdisp_DrawLineVRAM(1,11,9,11);
Bdisp_SetPoint_VRAM(11,11,1);
Bdisp_SetPoint_VRAM(15,11,1);
Bdisp_SetPoint_VRAM(17,11,1);
Bdisp_DrawLineVRAM(21,11,39,11);
Bdisp_DrawLineVRAM(42,11,49,11);
Bdisp_SetPoint_VRAM(55,11,1);
Bdisp_DrawLineVRAM(57,11,61,11);
Bdisp_DrawLineVRAM(64,11,69,11);
Bdisp_DrawLineVRAM(74,11,77,11);
Bdisp_DrawLineVRAM(82,11,83,11);
Bdisp_DrawLineVRAM(86,11,88,11);
Bdisp_DrawLineVRAM(92,11,105,11);
Bdisp_SetPoint_VRAM(108,11,1);
Bdisp_SetPoint_VRAM(111,11,1);
Bdisp_DrawLineVRAM(113,11,127,11);
Bdisp_DrawLineVRAM(1,12,9,12);
Bdisp_SetPoint_VRAM(15,12,1);
Bdisp_SetPoint_VRAM(17,12,1);
Bdisp_DrawLineVRAM(20,12,39,12);
Bdisp_DrawLineVRAM(42,12,50,12);
Bdisp_DrawLineVRAM(57,12,61,12);
Bdisp_DrawLineVRAM(64,12,69,12);
Bdisp_DrawLineVRAM(73,12,78,12);
Bdisp_DrawLineVRAM(82,12,83,12);
Bdisp_DrawLineVRAM(86,12,87,12);
Bdisp_DrawLineVRAM(92,12,102,12);
Bdisp_DrawLineVRAM(106,12,107,12);
Bdisp_SetPoint_VRAM(112,12,1);
Bdisp_DrawLineVRAM(116,12,127,12);
Bdisp_DrawLineVRAM(1,13,10,13);
Bdisp_SetPoint_VRAM(12,13,1);
Bdisp_SetPoint_VRAM(15,13,1);
Bdisp_DrawLineVRAM(20,13,39,13);
Bdisp_DrawLineVRAM(42,13,52,13);
Bdisp_SetPoint_VRAM(54,13,1);
Bdisp_DrawLineVRAM(56,13,61,13);
Bdisp_DrawLineVRAM(64,13,69,13);
Bdisp_SetPoint_VRAM(71,13,1);
Bdisp_DrawLineVRAM(73,13,78,13);
Bdisp_DrawLineVRAM(82,13,83,13);
Bdisp_DrawLineVRAM(90,13,102,13);
Bdisp_DrawLineVRAM(105,13,113,13);
Bdisp_DrawLineVRAM(116,13,127,13);
Bdisp_DrawLineVRAM(1,14,13,14);
Bdisp_SetPoint_VRAM(16,14,1);
Bdisp_DrawLineVRAM(19,14,39,14);
Bdisp_DrawLineVRAM(42,14,52,14);
Bdisp_SetPoint_VRAM(54,14,1);
Bdisp_DrawLineVRAM(56,14,61,14);
Bdisp_DrawLineVRAM(64,14,69,14);
Bdisp_DrawLineVRAM(74,14,77,14);
Bdisp_DrawLineVRAM(82,14,83,14);
Bdisp_DrawLineVRAM(91,14,104,14);
Bdisp_SetPoint_VRAM(110,14,1);
Bdisp_DrawLineVRAM(113,14,127,14);
Bdisp_DrawLineVRAM(1,15,8,15);
Bdisp_DrawLineVRAM(10,15,15,15);
Bdisp_DrawLineVRAM(17,15,23,15);
Bdisp_DrawLineVRAM(25,15,39,15);
Bdisp_DrawLineVRAM(42,15,52,15);
Bdisp_SetPoint_VRAM(54,15,1);
Bdisp_DrawLineVRAM(56,15,61,15);
Bdisp_DrawLineVRAM(64,15,68,15);
Bdisp_DrawLineVRAM(74,15,77,15);
Bdisp_DrawLineVRAM(82,15,83,15);
Bdisp_DrawLineVRAM(86,15,87,15);
Bdisp_DrawLineVRAM(93,15,104,15);
Bdisp_DrawLineVRAM(107,15,108,15);
Bdisp_SetPoint_VRAM(111,15,1);
Bdisp_DrawLineVRAM(115,15,127,15);
Bdisp_DrawLineVRAM(1,16,7,16);
Bdisp_SetPoint_VRAM(10,16,1);
Bdisp_DrawLineVRAM(12,16,22,16);
Bdisp_DrawLineVRAM(26,16,38,16);
Bdisp_DrawLineVRAM(43,16,51,16);
Bdisp_SetPoint_VRAM(54,16,1);
Bdisp_DrawLineVRAM(56,16,61,16);
Bdisp_DrawLineVRAM(65,16,67,16);
Bdisp_SetPoint_VRAM(70,16,1);
Bdisp_DrawLineVRAM(75,16,76,16);
Bdisp_DrawLineVRAM(81,16,82,16);
Bdisp_DrawLineVRAM(87,16,89,16);
Bdisp_DrawLineVRAM(96,16,104,16);
Bdisp_DrawLineVRAM(114,16,127,16);
Bdisp_DrawLineVRAM(1,17,6,17);
Bdisp_DrawLineVRAM(10,17,11,17);
Bdisp_DrawLineVRAM(21,17,22,17);
Bdisp_DrawLineVRAM(26,17,37,17);
Bdisp_DrawLineVRAM(44,17,50,17);
Bdisp_SetPoint_VRAM(54,17,1);
Bdisp_DrawLineVRAM(56,17,60,17);
Bdisp_DrawLineVRAM(70,17,72,17);
Bdisp_DrawLineVRAM(78,17,81,17);
Bdisp_DrawLineVRAM(88,17,90,17);
Bdisp_DrawLineVRAM(94,17,105,17);
Bdisp_DrawLineVRAM(113,17,127,17);
Bdisp_DrawLineVRAM(1,18,6,18);
Bdisp_DrawLineVRAM(8,18,12,18);
Bdisp_DrawLineVRAM(15,18,17,18);
Bdisp_DrawLineVRAM(19,18,107,18);
Bdisp_DrawLineVRAM(109,18,127,18);
Bdisp_DrawLineVRAM(1,19,8,19);
Bdisp_DrawLineVRAM(10,19,14,19);
Bdisp_DrawLineVRAM(17,19,23,19);
Bdisp_DrawLineVRAM(25,19,106,19);
Bdisp_DrawLineVRAM(108,19,127,19);
Bdisp_DrawLineVRAM(1,20,8,20);
Bdisp_DrawLineVRAM(10,20,22,20);
Bdisp_DrawLineVRAM(25,20,101,20);
Bdisp_SetPoint_VRAM(106,20,1);
Bdisp_SetPoint_VRAM(112,20,1);
Bdisp_DrawLineVRAM(116,20,127,20);
Bdisp_DrawLineVRAM(1,21,8,21);
Bdisp_DrawLineVRAM(10,21,12,21);
Bdisp_SetPoint_VRAM(16,21,1);
Bdisp_DrawLineVRAM(18,21,22,21);
Bdisp_DrawLineVRAM(25,21,96,21);
Bdisp_SetPoint_VRAM(98,21,1);
Bdisp_SetPoint_VRAM(106,21,1);
Bdisp_SetPoint_VRAM(113,21,1);
Bdisp_SetPoint_VRAM(120,21,1);
Bdisp_DrawLineVRAM(123,21,127,21);
Bdisp_DrawLineVRAM(1,22,8,22);
Bdisp_SetPoint_VRAM(10,22,1);
Bdisp_DrawLineVRAM(12,22,13,22);
Bdisp_SetPoint_VRAM(16,22,1);
Bdisp_DrawLineVRAM(19,22,22,22);
Bdisp_DrawLineVRAM(25,22,96,22);
Bdisp_SetPoint_VRAM(98,22,1);
Bdisp_DrawLineVRAM(104,22,105,22);
Bdisp_DrawLineVRAM(113,22,114,22);
Bdisp_SetPoint_VRAM(120,22,1);
Bdisp_DrawLineVRAM(122,22,127,22);
Bdisp_DrawLineVRAM(1,23,8,23);
Bdisp_DrawLineVRAM(12,23,22,23);
Bdisp_DrawLineVRAM(25,23,98,23);
Bdisp_DrawLineVRAM(101,23,106,23);
Bdisp_DrawLineVRAM(113,23,117,23);
Bdisp_DrawLineVRAM(120,23,127,23);
Bdisp_DrawLineVRAM(1,24,8,24);
Bdisp_DrawLineVRAM(13,24,22,24);
Bdisp_DrawLineVRAM(25,24,127,24);
Bdisp_DrawLineVRAM(1,25,7,25);
Bdisp_SetPoint_VRAM(11,25,1);
Bdisp_SetPoint_VRAM(17,25,1);
Bdisp_DrawLineVRAM(20,25,22,25);
Bdisp_DrawLineVRAM(25,25,127,25);
Bdisp_DrawLineVRAM(1,26,7,26);
Bdisp_DrawLineVRAM(11,26,14,26);
Bdisp_DrawLineVRAM(17,26,20,26);
Bdisp_DrawLineVRAM(26,26,106,26);
Bdisp_DrawLineVRAM(112,26,127,26);
Bdisp_DrawLineVRAM(1,27,6,27);
Bdisp_DrawLineVRAM(10,27,14,27);
Bdisp_DrawLineVRAM(17,27,22,27);
Bdisp_DrawLineVRAM(27,27,104,27);
Bdisp_DrawLineVRAM(107,27,111,27);
Bdisp_DrawLineVRAM(116,27,127,27);
Bdisp_DrawLineVRAM(1,28,5,28);
Bdisp_DrawLineVRAM(10,28,14,28);
Bdisp_DrawLineVRAM(17,28,23,28);
Bdisp_DrawLineVRAM(27,28,103,28);
Bdisp_SetPoint_VRAM(110,28,1);
Bdisp_DrawLineVRAM(115,28,127,28);
Bdisp_DrawLineVRAM(1,29,5,29);
Bdisp_SetPoint_VRAM(9,29,1);
Bdisp_DrawLineVRAM(12,29,14,29);
Bdisp_DrawLineVRAM(17,29,19,29);
Bdisp_SetPoint_VRAM(23,29,1);
Bdisp_DrawLineVRAM(28,29,104,29);
Bdisp_DrawLineVRAM(112,29,127,29);
Bdisp_DrawLineVRAM(1,30,5,30);
Bdisp_SetPoint_VRAM(8,30,1);
Bdisp_DrawLineVRAM(13,30,14,30);
Bdisp_SetPoint_VRAM(17,30,1);
Bdisp_DrawLineVRAM(23,30,25,30);
Bdisp_DrawLineVRAM(28,30,106,30);
Bdisp_DrawLineVRAM(112,30,127,30);
Bdisp_DrawLineVRAM(1,31,5,31);
Bdisp_SetPoint_VRAM(7,31,1);
Bdisp_SetPoint_VRAM(13,31,1);
Bdisp_SetPoint_VRAM(16,31,1);
Bdisp_DrawLineVRAM(24,31,25,31);
Bdisp_DrawLineVRAM(28,31,109,31);
Bdisp_DrawLineVRAM(111,31,127,31);
Bdisp_DrawLineVRAM(1,32,127,32);
Bdisp_DrawLineVRAM(1,33,127,33);
Bdisp_DrawLineVRAM(1,34,127,34);
Bdisp_DrawLineVRAM(1,35,127,35);
Bdisp_DrawLineVRAM(1,36,127,36);
Bdisp_DrawLineVRAM(1,37,127,37);
Bdisp_DrawLineVRAM(1,38,127,38);
Bdisp_DrawLineVRAM(1,39,127,39);
Bdisp_DrawLineVRAM(1,40,127,40);
Bdisp_DrawLineVRAM(1,41,127,41);
Bdisp_DrawLineVRAM(1,42,95,42);
Bdisp_DrawLineVRAM(99,42,127,42);
Bdisp_DrawLineVRAM(1,43,30,43);
Bdisp_DrawLineVRAM(37,43,58,43);
Bdisp_DrawLineVRAM(64,43,67,43);
Bdisp_DrawLineVRAM(73,43,76,43);
Bdisp_DrawLineVRAM(83,43,94,43);
Bdisp_DrawLineVRAM(97,43,127,43);
Bdisp_DrawLineVRAM(1,44,31,44);
Bdisp_DrawLineVRAM(35,44,36,44);
Bdisp_DrawLineVRAM(40,44,60,44);
Bdisp_DrawLineVRAM(64,44,68,44);
Bdisp_DrawLineVRAM(72,44,77,44);
Bdisp_DrawLineVRAM(81,44,82,44);
Bdisp_DrawLineVRAM(86,44,93,44);
Bdisp_DrawLineVRAM(96,44,127,44);
Bdisp_DrawLineVRAM(1,45,31,45);
Bdisp_DrawLineVRAM(35,45,36,45);
Bdisp_DrawLineVRAM(40,45,41,45);
Bdisp_DrawLineVRAM(45,45,46,45);
Bdisp_DrawLineVRAM(54,45,60,45);
Bdisp_DrawLineVRAM(64,45,68,45);
Bdisp_DrawLineVRAM(72,45,77,45);
Bdisp_DrawLineVRAM(81,45,82,45);
Bdisp_DrawLineVRAM(86,45,87,45);
Bdisp_DrawLineVRAM(91,45,92,45);
Bdisp_DrawLineVRAM(98,45,127,45);
Bdisp_DrawLineVRAM(1,46,31,46);
Bdisp_DrawLineVRAM(35,46,36,46);
Bdisp_SetPoint_VRAM(40,46,1);
Bdisp_DrawLineVRAM(42,46,43,46);
Bdisp_DrawLineVRAM(46,46,47,46);
Bdisp_DrawLineVRAM(53,46,59,46);
Bdisp_DrawLineVRAM(65,46,68,46);
Bdisp_DrawLineVRAM(72,46,77,46);
Bdisp_DrawLineVRAM(81,46,82,46);
Bdisp_SetPoint_VRAM(86,46,1);
Bdisp_SetPoint_VRAM(89,46,1);
Bdisp_SetPoint_VRAM(92,46,1);
Bdisp_SetPoint_VRAM(96,46,1);
Bdisp_DrawLineVRAM(99,46,127,46);
Bdisp_DrawLineVRAM(1,47,31,47);
Bdisp_DrawLineVRAM(39,47,43,47);
Bdisp_DrawLineVRAM(46,47,47,47);
Bdisp_SetPoint_VRAM(50,47,1);
Bdisp_DrawLineVRAM(53,47,58,47);
Bdisp_DrawLineVRAM(66,47,68,47);
Bdisp_DrawLineVRAM(72,47,77,47);
Bdisp_SetPoint_VRAM(85,47,1);
Bdisp_SetPoint_VRAM(89,47,1);
Bdisp_SetPoint_VRAM(96,47,1);
Bdisp_DrawLineVRAM(100,47,127,47);
Bdisp_DrawLineVRAM(1,48,31,48);
Bdisp_DrawLineVRAM(35,48,41,48);
Bdisp_DrawLineVRAM(46,48,47,48);
Bdisp_DrawLineVRAM(50,48,58,48);
Bdisp_DrawLineVRAM(60,48,62,48);
Bdisp_DrawLineVRAM(66,48,68,48);
Bdisp_DrawLineVRAM(72,48,77,48);
Bdisp_DrawLineVRAM(81,48,85,48);
Bdisp_SetPoint_VRAM(89,48,1);
Bdisp_SetPoint_VRAM(96,48,1);
Bdisp_DrawLineVRAM(100,48,127,48);
Bdisp_DrawLineVRAM(1,49,31,49);
Bdisp_DrawLineVRAM(35,49,39,49);
Bdisp_SetPoint_VRAM(43,49,1);
Bdisp_DrawLineVRAM(46,49,47,49);
Bdisp_DrawLineVRAM(50,49,57,49);
Bdisp_DrawLineVRAM(60,49,63,49);
Bdisp_DrawLineVRAM(67,49,68,49);
Bdisp_DrawLineVRAM(72,49,74,49);
Bdisp_SetPoint_VRAM(77,49,1);
Bdisp_DrawLineVRAM(81,49,85,49);
Bdisp_SetPoint_VRAM(89,49,1);
Bdisp_SetPoint_VRAM(93,49,1);
Bdisp_SetPoint_VRAM(96,49,1);
Bdisp_DrawLineVRAM(99,49,127,49);
Bdisp_DrawLineVRAM(1,50,30,50);
Bdisp_DrawLineVRAM(36,50,40,50);
Bdisp_DrawLineVRAM(51,50,56,50);
Bdisp_DrawLineVRAM(60,50,62,50);
Bdisp_SetPoint_VRAM(76,50,1);
Bdisp_DrawLineVRAM(82,50,86,50);
Bdisp_DrawLineVRAM(93,50,94,50);
Bdisp_DrawLineVRAM(99,50,127,50);
Bdisp_DrawLineVRAM(1,51,89,51);
Bdisp_DrawLineVRAM(92,51,127,51);
Bdisp_DrawLineVRAM(1,52,89,52);
Bdisp_DrawLineVRAM(92,52,127,52);
Bdisp_DrawLineVRAM(1,53,88,53);
Bdisp_DrawLineVRAM(91,53,127,53);
Bdisp_DrawLineVRAM(1,54,87,54);
Bdisp_DrawLineVRAM(90,54,127,54);
Bdisp_DrawLineVRAM(1,55,127,55);
Bdisp_DrawLineVRAM(1,56,127,56);
Bdisp_DrawLineVRAM(1,57,127,57);
Bdisp_DrawLineVRAM(1,58,127,58);
Bdisp_DrawLineVRAM(1,59,127,59);
Bdisp_DrawLineVRAM(1,60,127,60);
Bdisp_DrawLineVRAM(1,61,127,61);
Bdisp_DrawLineVRAM(1,62,127,62);
Bdisp_DrawLineVRAM(1,63,127,63);
Bdisp_PutDisp_DD();
Sleep(4000);
Bdisp_AllClr_DDVRAM();
Bdisp_DrawLineVRAM(1,1,116,1);
Bdisp_DrawLineVRAM(120,1,127,1);
Bdisp_DrawLineVRAM(1,2,115,2);
Bdisp_DrawLineVRAM(117,2,118,2);
Bdisp_DrawLineVRAM(121,2,127,2);
Bdisp_DrawLineVRAM(1,3,106,3);
Bdisp_DrawLineVRAM(113,3,115,3);
Bdisp_DrawLineVRAM(117,3,119,3);
Bdisp_DrawLineVRAM(122,3,127,3);
Bdisp_DrawLineVRAM(1,4,104,4);
Bdisp_SetPoint_VRAM(114,4,1);
Bdisp_DrawLineVRAM(116,4,127,4);
Bdisp_DrawLineVRAM(1,5,103,5);
Bdisp_DrawLineVRAM(117,5,127,5);
Bdisp_DrawLineVRAM(1,6,44,6);
Bdisp_DrawLineVRAM(49,6,52,6);
Bdisp_DrawLineVRAM(57,6,103,6);
Bdisp_SetPoint_VRAM(115,6,1);
Bdisp_DrawLineVRAM(117,6,119,6);
Bdisp_DrawLineVRAM(121,6,127,6);
Bdisp_DrawLineVRAM(1,7,45,7);
Bdisp_DrawLineVRAM(50,7,51,7);
Bdisp_DrawLineVRAM(56,7,103,7);
Bdisp_SetPoint_VRAM(108,7,1);
Bdisp_SetPoint_VRAM(110,7,1);
Bdisp_SetPoint_VRAM(115,7,1);
Bdisp_DrawLineVRAM(120,7,127,7);
Bdisp_DrawLineVRAM(1,8,45,8);
Bdisp_DrawLineVRAM(50,8,51,8);
Bdisp_DrawLineVRAM(56,8,59,8);
Bdisp_DrawLineVRAM(63,8,64,8);
Bdisp_DrawLineVRAM(72,8,73,8);
Bdisp_DrawLineVRAM(77,8,78,8);
Bdisp_DrawLineVRAM(83,8,102,8);
Bdisp_DrawLineVRAM(115,8,117,8);
Bdisp_DrawLineVRAM(119,8,127,8);
Bdisp_DrawLineVRAM(1,9,45,9);
Bdisp_DrawLineVRAM(56,9,57,9);
Bdisp_DrawLineVRAM(60,9,61,9);
Bdisp_DrawLineVRAM(64,9,65,9);
Bdisp_SetPoint_VRAM(69,9,1);
Bdisp_DrawLineVRAM(73,9,74,9);
Bdisp_DrawLineVRAM(77,9,78,9);
Bdisp_DrawLineVRAM(82,9,102,9);
Bdisp_DrawLineVRAM(106,9,107,9);
Bdisp_SetPoint_VRAM(109,9,1);
Bdisp_SetPoint_VRAM(111,9,1);
Bdisp_DrawLineVRAM(116,9,127,9);
Bdisp_DrawLineVRAM(1,10,45,10);
Bdisp_SetPoint_VRAM(52,10,1);
Bdisp_SetPoint_VRAM(56,10,1);
Bdisp_SetPoint_VRAM(65,10,1);
Bdisp_DrawLineVRAM(68,10,70,10);
Bdisp_DrawLineVRAM(73,10,74,10);
Bdisp_DrawLineVRAM(77,10,79,10);
Bdisp_DrawLineVRAM(82,10,102,10);
Bdisp_DrawLineVRAM(106,10,108,10);
Bdisp_DrawLineVRAM(110,10,112,10);
Bdisp_DrawLineVRAM(116,10,127,10);
Bdisp_DrawLineVRAM(1,11,45,11);
Bdisp_SetPoint_VRAM(52,11,1);
Bdisp_SetPoint_VRAM(56,11,1);
Bdisp_SetPoint_VRAM(65,11,1);
Bdisp_DrawLineVRAM(68,11,70,11);
Bdisp_DrawLineVRAM(73,11,74,11);
Bdisp_DrawLineVRAM(77,11,79,11);
Bdisp_DrawLineVRAM(82,11,102,11);
Bdisp_DrawLineVRAM(106,11,108,11);
Bdisp_DrawLineVRAM(110,11,112,11);
Bdisp_DrawLineVRAM(116,11,127,11);
Bdisp_DrawLineVRAM(1,12,45,12);
Bdisp_SetPoint_VRAM(48,12,1);
Bdisp_SetPoint_VRAM(52,12,1);
Bdisp_SetPoint_VRAM(56,12,1);
Bdisp_DrawLineVRAM(60,12,63,12);
Bdisp_SetPoint_VRAM(65,12,1);
Bdisp_DrawLineVRAM(68,12,70,12);
Bdisp_DrawLineVRAM(73,12,74,12);
Bdisp_DrawLineVRAM(77,12,79,12);
Bdisp_DrawLineVRAM(82,12,102,12);
Bdisp_DrawLineVRAM(107,12,108,12);
Bdisp_SetPoint_VRAM(110,12,1);
Bdisp_SetPoint_VRAM(112,12,1);
Bdisp_DrawLineVRAM(116,12,127,12);
Bdisp_DrawLineVRAM(1,13,45,13);
Bdisp_SetPoint_VRAM(48,13,1);
Bdisp_DrawLineVRAM(51,13,52,13);
Bdisp_DrawLineVRAM(56,13,57,13);
Bdisp_DrawLineVRAM(61,13,62,13);
Bdisp_SetPoint_VRAM(65,13,1);
Bdisp_DrawLineVRAM(69,13,70,13);
Bdisp_DrawLineVRAM(73,13,74,13);
Bdisp_DrawLineVRAM(77,13,79,13);
Bdisp_DrawLineVRAM(82,13,102,13);
Bdisp_DrawLineVRAM(116,13,127,13);
Bdisp_DrawLineVRAM(1,14,44,14);
Bdisp_SetPoint_VRAM(49,14,1);
Bdisp_SetPoint_VRAM(51,14,1);
Bdisp_SetPoint_VRAM(57,14,1);
Bdisp_SetPoint_VRAM(59,14,1);
Bdisp_SetPoint_VRAM(64,14,1);
Bdisp_DrawLineVRAM(69,14,70,14);
Bdisp_SetPoint_VRAM(74,14,1);
Bdisp_DrawLineVRAM(83,14,102,14);
Bdisp_DrawLineVRAM(108,14,109,14);
Bdisp_SetPoint_VRAM(112,14,1);
Bdisp_DrawLineVRAM(116,14,127,14);
Bdisp_DrawLineVRAM(1,15,102,15);
Bdisp_SetPoint_VRAM(106,15,1);
Bdisp_DrawLineVRAM(111,15,112,15);
Bdisp_DrawLineVRAM(116,15,127,15);
Bdisp_DrawLineVRAM(1,16,104,16);
Bdisp_DrawLineVRAM(106,16,111,16);
Bdisp_DrawLineVRAM(116,16,127,16);
Bdisp_DrawLineVRAM(1,17,103,17);
Bdisp_SetPoint_VRAM(109,17,1);
Bdisp_DrawLineVRAM(116,17,127,17);
Bdisp_DrawLineVRAM(1,18,102,18);
Bdisp_SetPoint_VRAM(112,18,1);
Bdisp_DrawLineVRAM(116,18,127,18);
Bdisp_DrawLineVRAM(1,19,102,19);
Bdisp_DrawLineVRAM(105,19,106,19);
Bdisp_SetPoint_VRAM(112,19,1);
Bdisp_DrawLineVRAM(116,19,127,19);
Bdisp_DrawLineVRAM(1,20,7,20);
Bdisp_DrawLineVRAM(12,20,15,20);
Bdisp_DrawLineVRAM(20,20,102,20);
Bdisp_DrawLineVRAM(104,20,105,20);
Bdisp_SetPoint_VRAM(112,20,1);
Bdisp_DrawLineVRAM(117,20,127,20);
Bdisp_DrawLineVRAM(1,21,7,21);
Bdisp_DrawLineVRAM(11,21,16,21);
Bdisp_DrawLineVRAM(20,21,40,21);
Bdisp_DrawLineVRAM(43,21,102,21);
Bdisp_DrawLineVRAM(104,21,112,21);
Bdisp_DrawLineVRAM(116,21,127,21);
Bdisp_DrawLineVRAM(1,22,7,22);
Bdisp_DrawLineVRAM(11,22,16,22);
Bdisp_DrawLineVRAM(20,22,25,22);
Bdisp_DrawLineVRAM(33,22,39,22);
Bdisp_DrawLineVRAM(42,22,102,22);
Bdisp_DrawLineVRAM(104,22,112,22);
Bdisp_DrawLineVRAM(114,22,127,22);
Bdisp_DrawLineVRAM(1,23,7,23);
Bdisp_DrawLineVRAM(11,23,13,23);
Bdisp_DrawLineVRAM(15,23,16,23);
Bdisp_DrawLineVRAM(20,23,26,23);
Bdisp_DrawLineVRAM(30,23,31,23);
Bdisp_DrawLineVRAM(35,23,39,23);
Bdisp_DrawLineVRAM(41,23,102,23);
Bdisp_DrawLineVRAM(104,23,118,23);
Bdisp_DrawLineVRAM(120,23,127,23);
Bdisp_DrawLineVRAM(1,24,7,24);
Bdisp_SetPoint_VRAM(11,24,1);
Bdisp_DrawLineVRAM(15,24,16,24);
Bdisp_DrawLineVRAM(20,24,26,24);
Bdisp_DrawLineVRAM(30,24,33,24);
Bdisp_DrawLineVRAM(36,24,39,24);
Bdisp_DrawLineVRAM(43,24,44,24);
Bdisp_DrawLineVRAM(56,24,59,24);
Bdisp_DrawLineVRAM(63,24,64,24);
Bdisp_DrawLineVRAM(78,24,79,24);
Bdisp_DrawLineVRAM(83,24,84,24);
Bdisp_DrawLineVRAM(92,24,102,24);
Bdisp_DrawLineVRAM(105,24,117,24);
Bdisp_DrawLineVRAM(120,24,127,24);
Bdisp_DrawLineVRAM(1,25,7,25);
Bdisp_DrawLineVRAM(11,25,12,25);
Bdisp_DrawLineVRAM(15,25,16,25);
Bdisp_DrawLineVRAM(20,25,26,25);
Bdisp_DrawLineVRAM(30,25,33,25);
Bdisp_SetPoint_VRAM(37,25,1);
Bdisp_DrawLineVRAM(40,25,41,25);
Bdisp_DrawLineVRAM(44,25,45,25);
Bdisp_SetPoint_VRAM(49,25,1);
Bdisp_DrawLineVRAM(53,25,54,25);
Bdisp_DrawLineVRAM(57,25,58,25);
Bdisp_DrawLineVRAM(60,25,61,25);
Bdisp_DrawLineVRAM(64,25,65,25);
Bdisp_SetPoint_VRAM(71,25,1);
Bdisp_SetPoint_VRAM(77,25,1);
Bdisp_DrawLineVRAM(80,25,81,25);
Bdisp_DrawLineVRAM(84,25,85,25);
Bdisp_DrawLineVRAM(91,25,102,25);
Bdisp_SetPoint_VRAM(106,25,1);
Bdisp_SetPoint_VRAM(110,25,1);
Bdisp_SetPoint_VRAM(112,25,1);
Bdisp_DrawLineVRAM(115,25,127,25);
Bdisp_DrawLineVRAM(1,26,7,26);
Bdisp_DrawLineVRAM(11,26,12,26);
Bdisp_DrawLineVRAM(15,26,16,26);
Bdisp_DrawLineVRAM(20,26,26,26);
Bdisp_DrawLineVRAM(30,26,33,26);
Bdisp_SetPoint_VRAM(45,26,1);
Bdisp_DrawLineVRAM(48,26,49,26);
Bdisp_DrawLineVRAM(53,26,54,26);
Bdisp_DrawLineVRAM(57,26,61,26);
Bdisp_DrawLineVRAM(64,26,65,26);
Bdisp_SetPoint_VRAM(68,26,1);
Bdisp_SetPoint_VRAM(71,26,1);
Bdisp_SetPoint_VRAM(74,26,1);
Bdisp_SetPoint_VRAM(85,26,1);
Bdisp_SetPoint_VRAM(88,26,1);
Bdisp_DrawLineVRAM(91,26,105,26);
Bdisp_SetPoint_VRAM(107,26,1);
Bdisp_SetPoint_VRAM(113,26,1);
Bdisp_DrawLineVRAM(115,26,127,26);
Bdisp_DrawLineVRAM(1,27,7,27);
Bdisp_DrawLineVRAM(11,27,12,27);
Bdisp_DrawLineVRAM(15,27,16,27);
Bdisp_DrawLineVRAM(20,27,26,27);
Bdisp_DrawLineVRAM(30,27,33,27);
Bdisp_SetPoint_VRAM(36,27,1);
Bdisp_DrawLineVRAM(40,27,43,27);
Bdisp_SetPoint_VRAM(45,27,1);
Bdisp_DrawLineVRAM(48,27,49,27);
Bdisp_DrawLineVRAM(53,27,54,27);
Bdisp_DrawLineVRAM(57,27,59,27);
Bdisp_DrawLineVRAM(64,27,65,27);
Bdisp_DrawLineVRAM(68,27,71,27);
Bdisp_DrawLineVRAM(74,27,76,27);
Bdisp_DrawLineVRAM(80,27,83,27);
Bdisp_SetPoint_VRAM(85,27,1);
Bdisp_DrawLineVRAM(88,27,103,27);
Bdisp_DrawLineVRAM(116,27,127,27);
Bdisp_DrawLineVRAM(1,28,7,28);
Bdisp_DrawLineVRAM(11,28,12,28);
Bdisp_SetPoint_VRAM(16,28,1);
Bdisp_DrawLineVRAM(20,28,26,28);
Bdisp_DrawLineVRAM(30,28,32,28);
Bdisp_DrawLineVRAM(36,28,37,28);
Bdisp_DrawLineVRAM(41,28,42,28);
Bdisp_SetPoint_VRAM(45,28,1);
Bdisp_SetPoint_VRAM(49,28,1);
Bdisp_DrawLineVRAM(53,28,54,28);
Bdisp_SetPoint_VRAM(57,28,1);
Bdisp_SetPoint_VRAM(61,28,1);
Bdisp_DrawLineVRAM(64,28,65,28);
Bdisp_DrawLineVRAM(68,28,71,28);
Bdisp_DrawLineVRAM(74,28,77,28);
Bdisp_DrawLineVRAM(81,28,82,28);
Bdisp_SetPoint_VRAM(85,28,1);
Bdisp_DrawLineVRAM(88,28,102,28);
Bdisp_DrawLineVRAM(116,28,127,28);
Bdisp_DrawLineVRAM(1,29,7,29);
Bdisp_SetPoint_VRAM(11,29,1);
Bdisp_SetPoint_VRAM(16,29,1);
Bdisp_DrawLineVRAM(20,29,25,29);
Bdisp_DrawLineVRAM(35,29,37,29);
Bdisp_SetPoint_VRAM(39,29,1);
Bdisp_SetPoint_VRAM(44,29,1);
Bdisp_SetPoint_VRAM(54,29,1);
Bdisp_SetPoint_VRAM(58,29,1);
Bdisp_DrawLineVRAM(69,29,70,29);
Bdisp_DrawLineVRAM(75,29,77,29);
Bdisp_SetPoint_VRAM(79,29,1);
Bdisp_SetPoint_VRAM(84,29,1);
Bdisp_DrawLineVRAM(89,29,102,29);
Bdisp_DrawLineVRAM(116,29,127,29);
Bdisp_DrawLineVRAM(1,30,7,30);
Bdisp_DrawLineVRAM(11,30,16,30);
Bdisp_DrawLineVRAM(20,30,102,30);
Bdisp_DrawLineVRAM(116,30,127,30);
Bdisp_DrawLineVRAM(1,31,7,31);
Bdisp_DrawLineVRAM(11,31,16,31);
Bdisp_DrawLineVRAM(20,31,103,31);
Bdisp_DrawLineVRAM(116,31,127,31);
Bdisp_DrawLineVRAM(1,32,7,32);
Bdisp_DrawLineVRAM(11,32,16,32);
Bdisp_DrawLineVRAM(20,32,127,32);
Bdisp_DrawLineVRAM(1,33,7,33);
Bdisp_DrawLineVRAM(11,33,16,33);
Bdisp_DrawLineVRAM(20,33,127,33);
Bdisp_DrawLineVRAM(1,34,7,34);
Bdisp_DrawLineVRAM(12,34,15,34);
Bdisp_DrawLineVRAM(20,34,127,34);
Bdisp_DrawLineVRAM(1,35,127,35);
Bdisp_DrawLineVRAM(1,36,127,36);
Bdisp_DrawLineVRAM(1,37,127,37);
Bdisp_DrawLineVRAM(1,38,6,38);
Bdisp_DrawLineVRAM(11,38,16,38);
Bdisp_DrawLineVRAM(21,38,127,38);
Bdisp_DrawLineVRAM(1,39,6,39);
Bdisp_DrawLineVRAM(10,39,17,39);
Bdisp_DrawLineVRAM(21,39,47,39);
Bdisp_DrawLineVRAM(50,39,127,39);
Bdisp_DrawLineVRAM(1,40,6,40);
Bdisp_DrawLineVRAM(10,40,11,40);
Bdisp_DrawLineVRAM(15,40,17,40);
Bdisp_DrawLineVRAM(21,40,29,40);
Bdisp_DrawLineVRAM(34,40,46,40);
Bdisp_DrawLineVRAM(50,40,127,40);
Bdisp_DrawLineVRAM(1,41,6,41);
Bdisp_DrawLineVRAM(10,41,11,41);
Bdisp_DrawLineVRAM(16,41,17,41);
Bdisp_DrawLineVRAM(21,41,27,41);
Bdisp_DrawLineVRAM(31,41,32,41);
Bdisp_DrawLineVRAM(36,41,47,41);
Bdisp_DrawLineVRAM(49,41,52,41);
Bdisp_DrawLineVRAM(54,41,58,41);
Bdisp_DrawLineVRAM(60,41,127,41);
Bdisp_DrawLineVRAM(1,42,6,42);
Bdisp_SetPoint_VRAM(10,42,1);
Bdisp_DrawLineVRAM(12,42,13,42);
Bdisp_DrawLineVRAM(16,42,17,42);
Bdisp_DrawLineVRAM(21,42,26,42);
Bdisp_DrawLineVRAM(30,42,33,42);
Bdisp_DrawLineVRAM(40,42,41,42);
Bdisp_SetPoint_VRAM(46,42,1);
Bdisp_DrawLineVRAM(50,42,51,42);
Bdisp_SetPoint_VRAM(57,42,1);
Bdisp_DrawLineVRAM(63,42,65,42);
Bdisp_DrawLineVRAM(69,42,70,42);
Bdisp_DrawLineVRAM(78,42,127,42);
Bdisp_DrawLineVRAM(1,43,6,43);
Bdisp_SetPoint_VRAM(10,43,1);
Bdisp_DrawLineVRAM(12,43,13,43);
Bdisp_DrawLineVRAM(16,43,17,43);
Bdisp_DrawLineVRAM(21,43,26,43);
Bdisp_DrawLineVRAM(30,43,33,43);
Bdisp_SetPoint_VRAM(37,43,1);
Bdisp_DrawLineVRAM(40,43,41,43);
Bdisp_DrawLineVRAM(45,43,46,43);
Bdisp_SetPoint_VRAM(50,43,1);
Bdisp_DrawLineVRAM(54,43,56,43);
Bdisp_DrawLineVRAM(60,43,63,43);
Bdisp_DrawLineVRAM(66,43,67,43);
Bdisp_DrawLineVRAM(70,43,71,43);
Bdisp_DrawLineVRAM(77,43,127,43);
Bdisp_DrawLineVRAM(1,44,6,44);
Bdisp_DrawLineVRAM(10,44,13,44);
Bdisp_DrawLineVRAM(15,44,17,44);
Bdisp_DrawLineVRAM(21,44,26,44);
Bdisp_DrawLineVRAM(30,44,33,44);
Bdisp_SetPoint_VRAM(37,44,1);
Bdisp_DrawLineVRAM(40,44,42,44);
Bdisp_DrawLineVRAM(45,44,46,44);
Bdisp_DrawLineVRAM(50,44,51,44);
Bdisp_DrawLineVRAM(54,44,57,44);
Bdisp_DrawLineVRAM(60,44,62,44);
Bdisp_SetPoint_VRAM(71,44,1);
Bdisp_SetPoint_VRAM(74,44,1);
Bdisp_DrawLineVRAM(77,44,127,44);
Bdisp_DrawLineVRAM(1,45,6,45);
Bdisp_DrawLineVRAM(10,45,12,45);
Bdisp_DrawLineVRAM(14,45,15,45);
Bdisp_SetPoint_VRAM(17,45,1);
Bdisp_DrawLineVRAM(21,45,26,45);
Bdisp_DrawLineVRAM(30,45,33,45);
Bdisp_SetPoint_VRAM(37,45,1);
Bdisp_DrawLineVRAM(40,45,42,45);
Bdisp_DrawLineVRAM(45,45,46,45);
Bdisp_DrawLineVRAM(50,45,51,45);
Bdisp_DrawLineVRAM(54,45,57,45);
Bdisp_DrawLineVRAM(60,45,62,45);
Bdisp_DrawLineVRAM(66,45,69,45);
Bdisp_SetPoint_VRAM(71,45,1);
Bdisp_DrawLineVRAM(74,45,127,45);
Bdisp_DrawLineVRAM(1,46,6,46);
Bdisp_DrawLineVRAM(10,46,11,46);
Bdisp_SetPoint_VRAM(17,46,1);
Bdisp_DrawLineVRAM(21,46,27,46);
Bdisp_DrawLineVRAM(31,46,32,46);
Bdisp_DrawLineVRAM(36,46,37,46);
Bdisp_DrawLineVRAM(40,46,42,46);
Bdisp_DrawLineVRAM(45,46,46,46);
Bdisp_DrawLineVRAM(50,46,51,46);
Bdisp_SetPoint_VRAM(55,46,1);
Bdisp_SetPoint_VRAM(57,46,1);
Bdisp_SetPoint_VRAM(61,46,1);
Bdisp_SetPoint_VRAM(63,46,1);
Bdisp_DrawLineVRAM(67,46,68,46);
Bdisp_SetPoint_VRAM(71,46,1);
Bdisp_DrawLineVRAM(74,46,127,46);
Bdisp_DrawLineVRAM(1,47,6,47);
Bdisp_SetPoint_VRAM(10,47,1);
Bdisp_SetPoint_VRAM(17,47,1);
Bdisp_DrawLineVRAM(21,47,27,47);
Bdisp_SetPoint_VRAM(29,47,1);
Bdisp_DrawLineVRAM(36,47,37,47);
Bdisp_SetPoint_VRAM(46,47,1);
Bdisp_SetPoint_VRAM(51,47,1);
Bdisp_SetPoint_VRAM(57,47,1);
Bdisp_SetPoint_VRAM(63,47,1);
Bdisp_SetPoint_VRAM(65,47,1);
Bdisp_SetPoint_VRAM(70,47,1);
Bdisp_DrawLineVRAM(75,47,127,47);
Bdisp_DrawLineVRAM(1,48,6,48);
Bdisp_DrawLineVRAM(10,48,17,48);
Bdisp_DrawLineVRAM(21,48,32,48);
Bdisp_DrawLineVRAM(37,48,127,48);
Bdisp_DrawLineVRAM(1,49,6,49);
Bdisp_DrawLineVRAM(10,49,17,49);
Bdisp_DrawLineVRAM(21,49,33,49);
Bdisp_DrawLineVRAM(39,49,127,49);
Bdisp_DrawLineVRAM(1,50,6,50);
Bdisp_DrawLineVRAM(10,50,17,50);
Bdisp_DrawLineVRAM(21,50,34,50);
Bdisp_DrawLineVRAM(42,50,127,50);
Bdisp_DrawLineVRAM(1,51,6,51);
Bdisp_DrawLineVRAM(10,51,17,51);
Bdisp_DrawLineVRAM(21,51,127,51);
Bdisp_DrawLineVRAM(1,52,6,52);
Bdisp_DrawLineVRAM(11,52,16,52);
Bdisp_DrawLineVRAM(21,52,127,52);
Bdisp_DrawLineVRAM(1,53,127,53);
Bdisp_DrawLineVRAM(1,54,127,54);
Bdisp_DrawLineVRAM(1,55,127,55);
Bdisp_DrawLineVRAM(1,56,127,56);
Bdisp_DrawLineVRAM(1,57,127,57);
Bdisp_DrawLineVRAM(1,58,127,58);
Bdisp_DrawLineVRAM(1,59,127,59);
Bdisp_DrawLineVRAM(1,60,127,60);
Bdisp_DrawLineVRAM(1,61,127,61);
Bdisp_DrawLineVRAM(1,62,127,62);
Bdisp_DrawLineVRAM(1,63,127,63);
while (IsKeyDown(KEY_CHAR_1)==0)
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_2)==1)
{
break;
}
}
Bdisp_AllClr_DDVRAM();
PrintMini(5,5,"Bienvenue au royaume de Tylor",1);
PrintMini(30,12,"jeune aventurier!",1);
PrintMini(5,22,"Quel sont tes compétences?",1);
PrintMini(5,29,"[1] Guerrier",1);
PrintMini(5,36,"[2] Mage",1);
PrintMini(5,43,"[3] Archer",1);
PrintMini(5,50,"[4] Moine", 1);
while(key==0)
{
Bdisp_PutDisp_DD();
if(IsKeyDown(KEY_CHAR_1)==1)
{
strcat(choixClasse,"guerrier");
key=1;
}
if(IsKeyDown(KEY_CHAR_2)==1)
{
strcat(choixClasse,"mage");
key=1;
}
if(IsKeyDown(KEY_CHAR_3)==1)
{
strcat(choixClasse,"archer");
key=1;
}
if(IsKeyDown(KEY_CHAR_4)==1)
{
strcat(choixClasse,"moine");
key=1;
}
}
Bdisp_AllClr_DDVRAM;
strcat(choix,"Très bien, jeune ");
strcat(choix,choixClasse);
PrintMini(5,5,choix,1);
PrintMini(15,5,"C'est la premiere fois que tu viens ici?",1);
PrintMini(22,5,"Je vais te faire découvrir ce royaume!",1);
Bdisp_PutDisp_DD;
Sleep(6000);
}
#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum) {return INIT_ADDIN_APPLICATION(isAppli, OptionNum);}
#pragma section
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 26/06/2013 16:01 | #
ok, il va falloir apprendre à faire un sprite
Jouez à 6 sur une seule calto : Curve Fever
Un die and retry qui vous fera bieeeen rager Test Andropov
un très bon sokoban
le seul vrai jeu de foot en basic : FIFA 12
Ca c'est ce que j'appelle un jeu de reflexion jewel master
Qui vaincra l'intelligence artificielle de cet othello
Le célèbre pacman
Et tant d'autres BTL's games
Le jeu du mois de Novembre et award du jeu le plus dur de l'année 2013 MultiTask, testez-le
Citer : Posté le 26/06/2013 16:21 | #
ca j'ai bien compris, c'est comment le faire que j'ai pas compris!
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 26/06/2013 17:26 | #
dans monochromeLib, tu a une fonction ML_bmp_or, qui attent en paramètre un tableau bitmap, sa position et sa taille.
a l'aide de sprite coder tu peut transformer un fichier image de ton ordinateur (fait sous paint par exemple) en tableau bmp, et puis il te suffit de renseigner sa taille et sa position
réfère toi a la doc de monochromelib pour plus d'info (et apprend a l'utiliser par défaut, elle est beaucoup plus pratique, rapide et simple d'utilisation )
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 27/06/2013 19:56 | #
je vais essayer mais je promet rien!
Ajouté le 27/06/2013 à 19:58 :
bon j\'ai ca!
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0xfe,0x3f,0xc7,0xff,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xfe,0x3f,0xc7,0xff,0x83,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xfe,0x3f,0xc7,0xff,0xc0,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xfe,0x3f,0xc7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xfe,0x1f,0x87,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe
};
je regarde monochromelib
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 27/06/2013 20:33 | #
ensuite tu fait
ML_display_vram();
Citer : Posté le 27/06/2013 20:36 | #
en n'oubliant pas d'inclure MonochromeLib (tu la trouvera dans la partie logiciel->snippets
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 27/06/2013 20:40 | #
ca c'est bon! par contre c'est un const. donc je dois l'initialiser avant le code... non?
Et je dois activer donc les fonctions ML_bmp_or et ML_display_vram dans monochromeLib.h
Ajouté le 27/06/2013 à 20:41 :
je dois virer // #define ou juste #define?
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 27/06/2013 20:41 | #
juste les "//"
Ajouté le 27/06/2013 à 20:42 :
et le fait que ce soit const ne change rien dans la pratique, c\'est juste plus propre
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 27/06/2013 20:43 | #
bon ca me fait ca
** L2310 (E) Undefined external symbol "_ML_bmp_or"
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 27/06/2013 20:45 | #
oui, c'est ça. Pour les variables, de toute façon tu es obligé de les initialiser avant les premières instructions, avec ce compilo.
Astuce: le C est tellement rapide que tu peux réafficher toute l'image à chaque frame: pas besoin d'effacer une perte de l'image, comme en Basic. Là tu efface tout et tu redessine tout
Ensuite, tu peux aussi créer un sprite pour un curseur plus design, que tu affiches avec ML_bmp_or. si t'a lu toute la doc, t'a du trouver comment l'utiliser. Sinon, voici un résumé :
ML_bmp_or(nom du tableau, abscisse, ordonnée, largeur du sprite, hauteur du sprite);
Citer : Posté le 27/06/2013 20:45 | #
d'accord ton message doit l'expliquer
Calcu: graph 35+ tweaké
Transformez votre graph 35+ SH4 en graph 75!
C'est par ici!
Etes vous un vrai trader???
Business
Saurez vous vaincre les puissances ennemis?
Swords and Sandals 2
Un 2048 ca vous tente??
2048
Citer : Posté le 27/06/2013 20:45 | #
il faut que tu "rebuild all" (project->rebuild all)
envie de plonger dans la mer pour ramasser des tresors? => ballon sea
envie de sauver l'univers dans un jeu avec une longue durée de vie? => saviors of the future
un add-in addictif avec plein de secret et de trophées => evasion survival
un shmup bien dur et sadique => saviors 2
merci a tout le monde pour son soutien
zelda prizm de smashmaster (en esperant qu'il puisse le finir)
les tests de marmotti
un RPG de dark storm
(dont je connais le nom, mais pas vous )Arcuz !Citer : Posté le 27/06/2013 20:46 | #
Aussi, pour l'erreur, c'est normal. Le SDK ne compile le .c que si celui ci a changé. Or quand tu décommente le #define, le .c ne change pas. Clique sur "project" -> "rebuild all" et l'erreur disparaitra