Posté le 20/08/2022 05:42
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Citer : Posté le 20/08/2022 08:11 | #
I don't exactly understand how your solution works. If you run the for loop after the input() then you still have a blocking wait on the terminal for the user to type something. If you run it before the input() then pressing EXE does not pre-validate the input() AFAIK?
The only common trick for user input is to get the user to press AC/ON and then catch the KeyboardInterrupt. In Chute tridimensionnelle I extended the concept a bit further by using nested try/catch in a way that I can detect, single, double and triple AC/ON presses to represent two actions and an interrupt respectively. But you could also just wait for AC/ON to be pressed to run input() which switches to the terminal.
Citer : Posté le 20/08/2022 08:24 | #
I must have explained it badly, but it really does not matter, because you've solved it, and my hack is unnecessary. Now I can stay on the graphics screen until I choose to leave by pressing AC.
Thanks a lot!
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