Terrario, a Terraria rewrite for the calculator
Posté le 10/07/2020 16:05
2021 Casio Awards winner, thanks everyone!
Hi. I noticed a while ago there weren't any games like Terraria or Minecraft available for Casio calculators. For the past while I've been working on rewriting Terraria in C for the SH4 calculators using gint. I'm not sure when if ever I'll finish it, since it is a fairly big project, so I've decided to put it here for now.
Here are a few screenshots of the progress so far (some may be out-of-date):
Main menu
Gameplay
Inventory
Crafting
Equipment
A visualisation of a generated world (click for full detail)
The game runs at 30FPS. Worlds are 1000x250 tiles large (640x250 on the 35+E II / GIII).
The control scheme and a crafting guide can be found in the game's About menu.
This forum page is updated regularly with the latest release of the game, as well as a changelog in the comments.
If you aren't sure what an item does, feel free to search it up on the
official Terraria wiki.
Most recent update:
Jungle and a bunch of content.
Up next:
Who knows?
The attached file contains the latest build of the game, as well as instructions and a screenshot compiling script and map tool.
The source code repository as well as early builds of the game can be found at
this GitHub repo and
its Gitea mirror. Obviously, expect bugs in these early builds, though I take care to remove the major ones I find before releasing.
Due to the very large world, the save files for this game are big. Make sure you have at least 450kB of storage space before installing the addin (300kB on Graph 35+E II), and try to keep at least 300kB free afterwards. Tampering with the files in the TERRARIO folder will corrupt the save, so don't do that. The game will warn you if you have low storage space available, so that you can optimise your storage.
NOTE: You must have a Graph 35+ E, Graph 35+E II, fx9860GII, or fx9750GIII model calculator to run this game.
Fichier joint
Citer : Posté le 14/08/2020 00:46 | #
if the article is in English, I can translate it in the review.
You can write whatever you want, just some screens of your project and a little text to show us what you did and what you want to add ! That can be usefull if you want to make an advertisement for your game !
(Et de toute façon, vous pouvez pas dire le contraire)
MultipliCasio
RDM Calculs
Back Mirror
A Switch To The Top C
Citer : Posté le 29/08/2020 10:50 | # | Fichier joint
Update: Monsters!
- Slimes will now spawn - they are peaceful, but attack them and they'll fight back!
- While holding a weapon, press 7 to swing it and attack nearby entities
- Added combat, entity drops, and death/respawn mechanics
- Added a particle explosion engine for when stuff gets killed
- Increased hotbar size to 5
- And of course, numerous bugfixes.
Citer : Posté le 10/09/2020 18:03 | #
salut est ce que c'est compatible 35+E II
Citer : Posté le 10/09/2020 18:09 | #
Ce programme utilise Gint, or Gint étant compatible Graph 35+E II, normalement tout est bon !
Dijkstra - The Witcher
Citer : Posté le 10/09/2020 18:15 | #
Excepté que ce programme présente un bug temporaire qu'on est en train de résoudre, mais sinon oui xD
Citer : Posté le 10/09/2020 18:17 | #
Ah dommage. Mais j'étais bon sur la théorie !
Dijkstra - The Witcher
Citer : Posté le 10/09/2020 18:20 | #
effectivement y'a une system error qui me fait une demande de reset de ma calculatrice x)
Citer : Posté le 19/09/2020 03:08 | # | Fichier joint
Update:
- Added pickaxes (they also function as axes)
Not much content in this release, as the main feature is Graph 35+E II / fx9750GIII compatibility!
After a long couple of weeks of bugfixing on both mine and Lephenixnoir's part (mainly Lephe with a big patch to gint), we have managed to make the game run on these models. Release folders now contain subfolders for both the main and compatible versions.
Citer : Posté le 22/09/2020 20:49 | #
Nice work !
What about a post in the review (?) of projects ?
Citer : Posté le 22/09/2020 20:52 | #
As promised, I'll see if I can whip up an article tonight
Citer : Posté le 22/09/2020 20:52 | #
Thanks a lot !
Citer : Posté le 10/10/2020 11:26 | # | Fichier joint
Update:
- Added torches, furnaces, iron, and anvils
- Added a 12-minute day/night cycle with a sun/moon background and clock
- Overhauled world generation, now includes clusters of materials and caves
- An empty space must have a placed tile beside it for a tile to be placed there
- Player health now regenerates
- Big UI changes:
-- Item names are now displayed in the inventory and crafting menus
-- The hotbar now disappears after a couple seconds or not being used, freeing up screen space
-- Removed the "Generating World" screen, replacing it with text showing what part of the world is currently being generated
- A few smaller additions, changes, and bug fixes.
NOTE: This version and onwards is not compatible with SH3 calculators due to RAM requirements.
Citer : Posté le 12/10/2020 06:48 | # | Fichier joint
Important patch:
- Fixed a crash caused by opening the crafting menu when nothing is craftable.
Note: This issue is only present in v0.6.0-indev.
Citer : Posté le 12/10/2020 07:54 | #
Hello !
I have a Graph 85 SD calculator.
is the file compatible?
(I translate in English on Google Translate so the translation may not be perfect ...)
Citer : Posté le 12/10/2020 08:13 | #
I don't know much about the Graph 85 SD (though it seems like it might be too old according to Google), someone else with more knowledge might be able to answer that.
Citer : Posté le 12/10/2020 09:14 | #
If your game is compatible with SH3 CPU, then it should be compatible with the Graph 85 SD.
Anyway @Potter360, can you test it and tell us if it's ok? And if the gray does not render well, see with @Lephenixnoir to adjust the timing values.
Citer : Posté le 12/10/2020 09:21 | # | Fichier joint
The latest build isn't SH3 compatible, he will need to try v0.5.1-indev or below (I've attached it to this comment, use the Graph 35+E II version).
Citer : Posté le 12/10/2020 10:06 | #
A Graph 85 SD, that's a rare one! (And here I was just telling Kbd2 everyone had SH4 calcs xD)
You can't expect too much compatibility there, ultimately I don't think the SH3 has enough memory to run Terrario.
Citer : Posté le 17/10/2020 15:20 | # | Fichier joint
Update:
- Added chests (9 to interact, F5 and F6 to swap between chest and inventory tabs)
- Added zombies, whom spawn between 7:30PM and 4:30AM
- Changed the controls a bit:
-- 7 now uses the currently held item, and 9 interacts with placed objects
-- 8 now only jumps once.
Citer : Posté le 20/10/2020 19:24 | #
Pour info sur G85 :
ca commence à marcher puis :
TLB miss read
PC : 00309b54
TEA : c1628ac0
TRA : 00000000
The add-in crashed
Please reset the calc
Voilà !
Citer : Posté le 20/10/2020 19:27 | #
Probablement un problème de gint en toute honnêteté, je n'ai pas de Graph 85 donc jamais pu faire un portage complet. Si tu as du temps pour faire un test complet et qu'on voie s'il y a des soucis, hésite pas à faire un tour sur le topic de gint.