Posté le 30/04/2017 11:08
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Citer : Posté le 09/09/2019 11:27 | #
OK!
Is there any way to avoid memory full errors?
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Citer : Posté le 09/09/2019 11:36 | #
Fix the bug
Don't switch between normal and C.Basic
Don't edit the program in normal basic after its been saved by C.Basic if its a multiple of 4 bytes
It has to be saved in normal basic when its a multiple of 4 bytes, then saved in C.Basic and still be on a multiple of 4 bytes - for it to break
If the program was saved in normal basic with 35 bytes (rounded to 32 or 36, IDK which way)
then changed to 36 bytes in C.Basic. If would be fine
and same if it was saved as 36 bytes in normal basic, then 35 bytes in C.Basic
Citer : Posté le 09/09/2019 11:57 | #
Ok!
Is there reproducibility from all clear of the main memory?
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Citer : Posté le 09/09/2019 22:09 | # | Fichier joint
Gif showing me recreating the error
Create a program
place two 9's inside
edit the program in C.Basic
delete and replace one of the 9's
save and exit the program
the file size should have dropped from 36 bytes to 32 bytes
Opening the program in normal basic
then pressing [DEL] will cause the Full Memory Error
the error is wrong, it shouldn't say full memory error, but instead corrupted memory error
I tested in the emulator
I cleared all the memories and it still did it
Citer : Posté le 10/09/2019 01:36 | #
Thanks very much!!
It was perfectly reproduced.
That is a bug in C.Basic.
I will fix it!
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Citer : Posté le 10/09/2019 03:51 | #
"will fix it!"
Yay!
[SHIFT] + [MENU]
"Edit TopLine:on"
is on when off
and off when on
Citer : Posté le 10/09/2019 10:34 | #
[SHIFT] + [MENU]
"Edit TopLine:on"
is on when off
and off when on
I can't reproduce it yet.
The file size issue has been fixed.
Here is updated.
2.28 beta for Graph 35+USB/35+EII/75/85/95 (SD)
https://pm.matrix.jp/CB/CBASIC228beta.zip
-Fixed the bug that the file size may not be correct when saving the program file.
-Fixed the bug that voltage reading caused a system error in the fx-Manager PLUS Subscription.
-Fixed the FkeyMenu( command bug that icon reading caused a system error when the OS version was old.
-Changed specification that Next/WhileEnd/LpWhile following Isz/Dsz back to 2.26 specification.
1.28 beta for CG10/20/50/Graph90+E.
https://pm.matrix.jp/CB/CBASICCG128beta.zip
-Fixed the bug that the file size may not be correct when saving the program file.
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Citer : Posté le 10/09/2019 10:41 | #
Yay!
The mem error is fixed :P
In the C.Basic "Setup Menu"
inside the program list screen, press [SHIFT] + [MENU] to open it
at the top theres
Complex Mode:Real
Draw Type :Connect
...
scroll down to "Edit TopLine:off"
when the setting is off, the top line is visible
when the setting is on, the line is gone
it should be the other way around
on - visible
off - gone
The top line is what is shown at the top of screen when editing a program
"==TestName==[DBL#1] "
Feature Requests
When editing a program, pressing [F6] (EXE) will run the program
can there be a setting to turn on a shortcut for that?
like [SHIFT] + [EXE] maybe?
After a program has fininshed, it says "Done" pressing [EXE] will take me back to the program list screen and I have to press [F2] (EDIT) to edit the program again
Maybe have something, so that when the program fininshes it automatically takes me back into editing mode at the same position I left it at without me having to press anything (or maybe just one button like [F2] on the "Done" screen)
Citer : Posté le 10/09/2019 11:49 | #
Is "Edit TopLine" a bug?
To go back directly to the editing screen,
If press the [F2] key when "Done", it seems to be possible.
I'll implement it in the next update.
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Citer : Posté le 10/09/2019 11:52 | #
"Edit TopLine" isn't a bug in itself
but it says the wrong thing
when it should say "on" it says "off"
and when it says "off" it should say "on"
Allumé éteint (in French I think) is switched around
its saying the oppsite to what it should say
(hors / en) => (en / hors)
Citer : Posté le 10/09/2019 12:57 | #
Ok
What is another suitable word instead of On / Off?
Ajouté le 10/09/2019 à 13:48 :
I updated [F2] (edit)
2.28 beta for Graph 35+USB/35+EII/75/85/95 (SD) re-uploaded
https://pm.matrix.jp/CB/CBASIC228beta.zip
-Added feature that pressing [F2] go back directly to the editing screen when program is end "Done",
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Citer : Posté le 10/09/2019 21:35 | # | Fichier joint
just swap the words around
default says off, but it should be on
you just need to switch the labels around
When using lists
theres are two list commands
"List 1" is what everybody uses, "List " is the command and "1" is the argument
While with "List1" is the command and there is no argument
You can find the command via [SHIFT] + [4] (Catalog)
18 places up from the bottom
"List1" is 1 byte
"List 1" is 2 bytes
List 1 -> List2
List 1 -> List 2
The difference is "List2" / "List 2" (the space)
theres no error in normal basic
In the program setup menu [SHIFT] + [MENU]
"EditListChar:List"
doesn't affect "List1" commands
only "list X" comamnds
Citer : Posté le 11/09/2019 01:07 | #
Ah,Ok!
"Edit TopLine" means to use top line for editing.
It does not mean whether to display the status line.
Sorry for the confusing expression.
There was a part that does not support List1 of 1 byte command.
It will be fixed in the next update.
For "EditListChar: List", only 2 byte List command is supported.
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Citer : Posté le 11/09/2019 02:09 | #
Ahhhh.... yes
I see what you mean now
I thought TopLine meant the top status line
Yea "TopStatusBar:on/off" might be better
or "Edit StatBar: on/off"?
Can "EditListChar: List" support 1 byte list please?
Citer : Posté le 11/09/2019 04:17 | #
Ahhhh.... yes
I see what you mean now
Yea "TopStatusBar:on/off" might be better
or "Edit StatBar: on/off"?
Thanks!
I 'll consider it.
Can "EditListChar: List" support 1 byte list please?
It may be possible.
I'll try it.
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Citer : Posté le 13/09/2019 01:29 | # | Fichier joint
What features does C.Basic have that can speed this program up by a huge amount?
Deg : 31 -> K : 360 -> θ
Do : LpWhile GetKey : Do
If K = 31 : Then 0 -> V~W
1.3 -> Z : 0 -> A~D
1 + MOD(R, 3 -> R
R = 1 => 70 -> A : R = 1 => 20 -> C
R = 2 => 90 -> A : R = 2 => 100 -> B
{1, 1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1 -> List1
{1, 1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1 -> List2
{1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1 -> List3
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1 -> List4
List->Mat(1, 2, 3, 4 -> Mat A
Trn Mat A -> Mat A
For 1 -> N To 4
Dim List N -> List 5[N
Next
Min(List 5 -> Tθmax
IfEnd
[[1, 0, 0, 0][0, cos A, sin A, 0][0, ﹣sin A, cos A, 0][0, 0, 0, 1]] * [[cos B, 0, ﹣sin B, 0][0, 1, 0, 0][sin B, 0, cos B, 0][0, 0, 0, 1]] * [[cos C, sin C, 0, 0][﹣sin C, cos C, 0, 0][0, 0, 1, 0][0, 0, 0, 1]] * [[1, 0, 0, 0][0, 1, 0, 0][0, 0, cos D, ﹣sin D][0, 0, sin D, cos D]]Mat A -> Mat B
Trn Mat B -> Mat B
Mat->List(B, 1 -> List 1
Mat->List(B, 2 -> List 2
Mat->List(B, 4 -> List 4
List 1 / (List 4 + 2 -> List 1
List 2 / (List 4 + 2 -> List 2
Cls :
'Text 1,1,A :
'Text 7,1,B :
'Text 13,1,C :
'Text 19,1,D :
Graph(X,Y)=(V + ZList 1[T], W + ZList 2[T
If S = 1 : Then
For 1 -> S To 10
GetKey != K => Break
'f5f;&#f94f;1
Next : IfEnd
7 -> S
Lbl 0 : GetKey -> K
S > 1 => Dsz S
Not K => Goto 0
'StrInv(&#f947;f9f;9->Str 1
K = 79 Or 7 = StrSrc(Str 1, "1", 7 => MOD(A + S, θ -> A
K = 69 Or 6 = StrSrc(Str 1, "1", 6 => MOD(A - S, θ -> A
K = 59 Or 5 = StrSrc(Str 1, "1", 5 => MOD(B + S, θ -> B
K = 49 Or 4 = StrSrc(Str 1, "1", 4 => MOD(B - S, θ -> B
K = 39 Or 3 = StrSrc(Str 1, "1", 3 => MOD(C + S, θ -> C
K = 29 Or 2 = StrSrc(Str 1, "1", 2 => MOD(C - S, θ -> C
K = 78 => MOD(D + S, θ -> D
K = 77 => MOD(D - S, θ -> D
K = 27 => V + .02S -> V
K = 38 => V - .02S -> V
K = 37 => W + .02S -> W
K = 28 => W - .02S -> W
K = 42 => Z + .02S -> Z
K = 32 => Z - .02S -> Z
LpWhile K != 47
Deg : 31 -> K : 360 -> θ
Do : LpWhile GetKey : Do
If K = 31 : Then 0 -> V~W
1.3 -> Z : 0 -> A~D
1 + MOD(R, 3 -> R
R = 1 => 70 -> A : R = 1 => 20 -> C
R = 2 => 90 -> A : R = 2 => 100 -> B
{1, 1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1 -> List1
{1, 1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1 -> List2
{1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, 1, 1, 1 -> List3
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, 1, 1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, ﹣1, 1 -> List4
List->Mat(1, 2, 3, 4 -> Mat A
Trn Mat A -> Mat A
For 1 -> N To 4
Dim List N -> List 5[N
Next
Min(List 5 -> Tθmax
IfEnd
[[1, 0, 0, 0][0, cos A, sin A, 0][0, ﹣sin A, cos A, 0][0, 0, 0, 1]] * [[cos B, 0, ﹣sin B, 0][0, 1, 0, 0][sin B, 0, cos B, 0][0, 0, 0, 1]] * [[cos C, sin C, 0, 0][﹣sin C, cos C, 0, 0][0, 0, 1, 0][0, 0, 0, 1]] * [[1, 0, 0, 0][0, 1, 0, 0][0, 0, cos D, ﹣sin D][0, 0, sin D, cos D]]Mat A -> Mat B
Trn Mat B -> Mat B
Mat->List(B, 1 -> List 1
Mat->List(B, 2 -> List 2
Mat->List(B, 4 -> List 4
List 1 / (List 4 + 2 -> List 1
List 2 / (List 4 + 2 -> List 2
Cls :
'/Text 1,1,A :
'/Text 7,1,B :
'/Text 13,1,C :
'/Text 19,1,D :
Graph(X,Y)=(V + ZList 1[T], W + ZList 2[T
If S = 1 : Then
For 1 -> S To 10
GetKey != K => Break
'/TicksWait 1
Next : IfEnd
7 -> S
Lbl 0 : GetKey -> K
S > 1 => Dsz S
Not K => Goto 0
'/StrInv(Bin(KeyRow(9->Str 1
K = 79 Or 7 = StrSrc(Str 1, "1", 7 => MOD(A + S, θ -> A
K = 69 Or 6 = StrSrc(Str 1, "1", 6 => MOD(A - S, θ -> A
K = 59 Or 5 = StrSrc(Str 1, "1", 5 => MOD(B + S, θ -> B
K = 49 Or 4 = StrSrc(Str 1, "1", 4 => MOD(B - S, θ -> B
K = 39 Or 3 = StrSrc(Str 1, "1", 3 => MOD(C + S, θ -> C
K = 29 Or 2 = StrSrc(Str 1, "1", 2 => MOD(C - S, θ -> C
K = 78 => MOD(D + S, θ -> D
K = 77 => MOD(D - S, θ -> D
K = 27 => V + .02S -> V
K = 38 => V - .02S -> V
K = 37 => W + .02S -> W
K = 28 => W - .02S -> W
K = 42 => Z + .02S -> Z
K = 32 => Z - .02S -> Z
LpWhile K != 47
You should have a talk with Zezombye to get him to support C.Basic commands inside BIDE
Citer : Posté le 13/09/2019 02:15 | #
It is great program for both C.Basic and Basic Casio.
To optimize for both,
Reduce trigonometric operations only when the angle changes.
To optimize for C.basic,
I think it is best to operate in integer mode.
About BIDE,
I was hesitant because the extended command continued to increase,
Now it ’s almost stable,
I'ii ask him.
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Citer : Posté le 14/09/2019 10:46 | #
Lephenixnoir had a problem when running the C.Basic version of my minesweeper
Can you have a look at it?
"Not supported (3156)"
https://www.planet-casio.com/Fr/programmes/voir_un_programme_casio.php?showid=3901&page=1#60920
oh and your error code list is 404
https://egadget2.web.fc2.com/ErrorCode_List.txt
Citer : Posté le 15/09/2019 01:07 | #
It is an error that occurs because it does not support loading packed g1m.
C.Basic does not support packed g1m.
This is because there is a difference in file name limits in main and storage memory, and file names that cannot be expanded on storage memory.
First deploy to main memory in the memory manager, and then run it main memory mode in C.Basic.
Ajouté le 25/09/2019 à 10:17 :
Sorry for late.
Here is new update version.
2.29 beta for Graph 35+USB/35+EII/75/85/95 (SD)
https://pm.matrix.jp/CB/CBASIC229beta.zip
-Improved key input on SH3 machines.
-Chaneged the name of "EDIT TopLine" in the setup to "HideStatLine".
1.29 beta for CG10/20/50/Graph90+E.
https://pm.matrix.jp/CB/CBASICCG129beta.zip
--Improved ManualCG_EN.txt.(Thanks to CalcLoverHK)
--Same update--
-Fixed the "EditListChar" of setup bug that List1~List6 of the old command did not be changed.
-Fixed the bug that List1~List6 of the old command did not work when copying List.
(example) List 1-> List2
-Improved loading speed of matrices and list intialization is up to 2x faster.
(example) {1,2,3}->List 1
(example) [[1,2,3][4.5,6]]->Mat A
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Citer : Posté le 07/10/2019 11:56 | #
Is there anyway to use the input command ( ? ) in graphical mode ?
Passé ici il y a peu. ಥ‿ಥ
Jouez à Mario sans arrêt sur votre Casio !
City Heroes
Piano Casio
Micro GIMP
Citer : Posté le 07/10/2019 14:54 | #
I think you should code it yourself. Others did.