Posté le 21/04/2014 18:14
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Citer : Posté le 31/05/2014 14:13 | #
oui je l'ai suivi et j'utilise maintenant sprite codeur 2.0 de smashmaster . Moi je voulais juste une explication concernant l'hexadécimal (pasque avec un codeur ok mais le comprendre un minimum serait encore mieux )
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 31/05/2014 14:45 | #
Ben, l'hexadécimal c'est juste une autre manière d'écrire du binaire.
0x1 = 0001
...
0x8 = 0100
0x9 = 0101
0xA = 0110
0xB = 0111
...
0xF = 1111
Donc, lorsque tu veux coder une balle par exemple, avec 0 le blanc et 1 le noir, tu obtiens du binaire.
01111110
11111111
11111011
11111101
11111101
01111110
00111100
Et si tu prends les bits par 4 et que tu les mets ensemble, tu peux lire de l'hexadécimal.
0111,1110 = 0x7,0xE
1111,1111 = 0xF,0xF
...
C'est comme ça que sont codées les images.
Citer : Posté le 31/05/2014 14:47 | #
oui mais pourquoi 1111=0xF ??? et pourquoi 0100=0x8 ???
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 31/05/2014 15:11 | #
C'est la définition de l'hexadécimal.
Les chiffres de 0 à 9 valent en décimal... de 0 à 9 , et les lettres de A à F valent en décimal de 10 à 15; L'hexadécimal, comme son nom l'indique, est la base 16.
De plus, 15=0xF s'écrit en binaire 1111 ( = 8+4+2+1), donc 0xF = 0b1111.
Citer : Posté le 31/05/2014 19:59 | #
je ferais des remerciements aux personnes qui m'ont aidés à la fin, ou quand on quittera le jeu je sais pas encore
(en fait je pense que je mettrais que les gens qui m'ont bcp aidé sinon j'aurais pas assez de place mais je compte bien que cette liste se réduise de projet en projet )
Ajouté le 03/06/2014 à 11:50 :
bon voila je poste ce message suite à mon erreur que je n'ai toujours pas résolu :
un const unsigned char peut-il avoir une taille max ????
maintenant le SDK me sort : C:\SAV\ALEX\SDK\essais\credits\credits.c(29) : C3026 (F) Expression too complex
j'y comprends plus rien... help !!!!
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 03/06/2014 11:55 | #
Peux tu remettre ton code ?
T'as que ça comme erreur ?
Citer : Posté le 03/06/2014 12:00 | #
{
int i;
Bdisp_AllClr_DDVRAM();
for(i=64; i>-77; i--){
ML_clear_vram();
ML_display_vram();
}
Sleep(100);
const unsigned char darkysun[]={0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x1f,0xfc,0x7f,0xf0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0x1f,0xfd,0xff,0xc0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x4,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x7,0xf8,0x1f,0xc0,0x0,0x0,0x1c,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x1c,0xe,0xf,0xc0,0x0,0x0,0x3c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x30,0x7,0xf,0x80,0x0,0x0,0x7c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x61,0x83,0x8f,0x80,0x0,0x0,0x1c,0x70,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x67,0x1,0xc7,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x70,0xc0,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x38,0xe1,0xf8,0x3,0x1e,0x1c,0x18,0xf,0xc0,0x18,0xf0,0x18,0xf8,0x63,0xe0,0x63,0x18,0xe3,0xe,0x7,0xe7,0x1c,0x18,0x18,0x60,0x70,0x60,0x70,0x70,0xfe,0x70,0x63,0x30,0xe3,0xc3,0x1,0xc7,0x1c,0x30,0x33,0x60,0x30,0x60,0x30,0x70,0x78,0x38,0x3b,0xf0,0xe1,0xc3,0x81,0xcf,0x1c,0xc0,0x31,0xe0,0x60,0x60,0x60,0x70,0x30,0x38,0xf,0xc0,0xe0,0x7f,0x81,0xc0,0x1f,0x80,0x3c,0x0,0x60,0x60,0x60,0x70,0x30,0x18,0x3,0x0,0xe1,0xc3,0xc1,0xc0,0x1f,0x0,0xf,0xc0,0xc0,0x60,0xe0,0x70,0x30,0x18,0x3,0x1,0xc3,0x81,0xc1,0xc0,0x1d,0xc0,0x0,0xf0,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x1,0xc3,0x80,0xc1,0xc0,0x1c,0xe0,0x3c,0x38,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x3,0x83,0x0,0xc1,0xc0,0x1c,0x70,0x7e,0x38,0xc0,0x60,0xe0,0x70,0x30,0x38,0x3,0x7,0x3,0x80,0xc1,0xc0,0x1c,0x38,0xc6,0x38,0xe0,0x60,0xe0,0x70,0x30,0x30,0x7,0xe,0x3,0x81,0xc1,0xc0,0x1c,0x38,0x4e,0x30,0xe0,0xe0,0x60,0x70,0x30,0x30,0x6,0x78,0x1,0xc3,0xe1,0xc0,0x1c,0x1e,0x60,0xe0,0x71,0xe0,0x71,0xf8,0x30,0x68,0xf,0xc0,0x0,0x7e,0xe3,0xc0,0x3e,0xe,0x3f,0x80,0x3f,0x60,0x1f,0x18,0x78,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x60,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0x0,0x0,0x60,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0xe0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x18,0xc0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc,0x0,0x0,0x0,0x39,0x80,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x1f,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xfe,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xff,0x0,0x0,0x0,0x0,0x0,0xff,0xfe,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xff,0xe0,0x0,0x0,0x0,0x7,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0xfc,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0xdf,0xfe,0x0,0x0,0x0,0xf,0xfe,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0x8f,0xfe,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0xdf,0xfe,0x0,0x0,0x0,0x7,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0xfc,0x0,0x0,0x0,0x0,0xff,0xfe,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xfe,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0};
ML_clear_vram();
ML_bmp_or(darkysun, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
ML_clear_vram();
ML_bmp_or(logocasio, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
return 1;
}
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C2500 (E) Illegal token "const"
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C2225 (E) Undeclared name "darkysunprod2"
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C2500 (E) Illegal token "]"
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C2500 (E) Illegal token "{"
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C3026 (F) Expression too complex
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 03/06/2014 12:03 | #
{
int i;
const unsigned char darkysun[]={0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x1f,0xfc,0x7f,0xf0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0x1f,0xfd,0xff,0xc0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x4,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x7,0xf8,0x1f,0xc0,0x0,0x0,0x1c,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x1c,0xe,0xf,0xc0,0x0,0x0,0x3c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x30,0x7,0xf,0x80,0x0,0x0,0x7c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x61,0x83,0x8f,0x80,0x0,0x0,0x1c,0x70,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x67,0x1,0xc7,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x70,0xc0,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x38,0xe1,0xf8,0x3,0x1e,0x1c,0x18,0xf,0xc0,0x18,0xf0,0x18,0xf8,0x63,0xe0,0x63,0x18,0xe3,0xe,0x7,0xe7,0x1c,0x18,0x18,0x60,0x70,0x60,0x70,0x70,0xfe,0x70,0x63,0x30,0xe3,0xc3,0x1,0xc7,0x1c,0x30,0x33,0x60,0x30,0x60,0x30,0x70,0x78,0x38,0x3b,0xf0,0xe1,0xc3,0x81,0xcf,0x1c,0xc0,0x31,0xe0,0x60,0x60,0x60,0x70,0x30,0x38,0xf,0xc0,0xe0,0x7f,0x81,0xc0,0x1f,0x80,0x3c,0x0,0x60,0x60,0x60,0x70,0x30,0x18,0x3,0x0,0xe1,0xc3,0xc1,0xc0,0x1f,0x0,0xf,0xc0,0xc0,0x60,0xe0,0x70,0x30,0x18,0x3,0x1,0xc3,0x81,0xc1,0xc0,0x1d,0xc0,0x0,0xf0,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x1,0xc3,0x80,0xc1,0xc0,0x1c,0xe0,0x3c,0x38,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x3,0x83,0x0,0xc1,0xc0,0x1c,0x70,0x7e,0x38,0xc0,0x60,0xe0,0x70,0x30,0x38,0x3,0x7,0x3,0x80,0xc1,0xc0,0x1c,0x38,0xc6,0x38,0xe0,0x60,0xe0,0x70,0x30,0x30,0x7,0xe,0x3,0x81,0xc1,0xc0,0x1c,0x38,0x4e,0x30,0xe0,0xe0,0x60,0x70,0x30,0x30,0x6,0x78,0x1,0xc3,0xe1,0xc0,0x1c,0x1e,0x60,0xe0,0x71,0xe0,0x71,0xf8,0x30,0x68,0xf,0xc0,0x0,0x7e,0xe3,0xc0,0x3e,0xe,0x3f,0x80,0x3f,0x60,0x1f,0x18,0x78,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x60,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0x0,0x0,0x60,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0xe0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x18,0xc0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc,0x0,0x0,0x0,0x39,0x80,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x1f,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xfe,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xff,0x0,0x0,0x0,0x0,0x0,0xff,0xfe,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xff,0xe0,0x0,0x0,0x0,0x7,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0xfc,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0xdf,0xfe,0x0,0x0,0x0,0xf,0xfe,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0x8f,0xfe,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0xdf,0xfe,0x0,0x0,0x0,0x7,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0xfc,0x0,0x0,0x0,0x0,0xff,0xfe,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xfe,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0};
Bdisp_AllClr_DDVRAM();
for(i=64; i>-77; i--){
ML_clear_vram();
ML_display_vram();
}
Sleep(100);
ML_clear_vram();
ML_bmp_or(darkysun, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
ML_clear_vram();
ML_bmp_or(logocasio, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
return 1;
}
Les déclarations doivent être faites avant les instructions !
Sur sprite codeur, mets les codes des sprites a 16 valeurs par lignes sinon après c'est plus lisible
Citer : Posté le 03/06/2014 12:16 | #
/* */
/* CASIO fx-9860G SDK Library */
/* */
/* File name : [ProjectName].c */
/* */
/* Copyright (c) 2006 CASIO COMPUTER CO., LTD. */
/* */
/*****************************************************************/
#include "fxlib.h"
#include "MonochromeLib.h"
//****************************************************************************
// AddIn_main (Sample program main function)
//
// param : isAppli : 1 = This application is launched by MAIN MENU.
// : 0 = This application is launched by a strip in eACT application.
//
// OptionNum : Strip number (0~3)
// (This parameter is only used when isAppli parameter is 0.)
//
// retval : 1 = No error / 0 = Error
//
//****************************************************************************
int AddIn_main(int isAppli, unsigned short OptionNum)
{
int i;
const unsigned char darkysun[]={0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x1f,0xfc,0x7f,0xf0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1f,0xfe,0xff,0xf0,0x0,0x0,0x0,0x0,0x1f,0xfd,0xff,0xc0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x4,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x7,0xf8,0x1f,0xc0,0x0,0x0,0x1c,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x1c,0xe,0xf,0xc0,0x0,0x0,0x3c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x30,0x7,0xf,0x80,0x0,0x0,0x7c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x61,0x83,0x8f,0x80,0x0,0x0,0x1c,0x70,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x67,0x1,0xc7,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x70,0xc0,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x38,0xe1,0xf8,0x3,0x1e,0x1c,0x18,0xf,0xc0,0x18,0xf0,0x18,0xf8,0x63,0xe0,0x63,0x18,0xe3,0xe,0x7,0xe7,0x1c,0x18,0x18,0x60,0x70,0x60,0x70,0x70,0xfe,0x70,0x63,0x30,0xe3,0xc3,0x1,0xc7,0x1c,0x30,0x33,0x60,0x30,0x60,0x30,0x70,0x78,0x38,0x3b,0xf0,0xe1,0xc3,0x81,0xcf,0x1c,0xc0,0x31,0xe0,0x60,0x60,0x60,0x70,0x30,0x38,0xf,0xc0,0xe0,0x7f,0x81,0xc0,0x1f,0x80,0x3c,0x0,0x60,0x60,0x60,0x70,0x30,0x18,0x3,0x0,0xe1,0xc3,0xc1,0xc0,0x1f,0x0,0xf,0xc0,0xc0,0x60,0xe0,0x70,0x30,0x18,0x3,0x1,0xc3,0x81,0xc1,0xc0,0x1d,0xc0,0x0,0xf0,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x1,0xc3,0x80,0xc1,0xc0,0x1c,0xe0,0x3c,0x38,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x3,0x83,0x0,0xc1,0xc0,0x1c,0x70,0x7e,0x38,0xc0,0x60,0xe0,0x70,0x30,0x38,0x3,0x7,0x3,0x80,0xc1,0xc0,0x1c,0x38,0xc6,0x38,0xe0,0x60,0xe0,0x70,0x30,0x30,0x7,0xe,0x3,0x81,0xc1,0xc0,0x1c,0x38,0x4e,0x30,0xe0,0xe0,0x60,0x70,0x30,0x30,0x6,0x78,0x1,0xc3,0xe1,0xc0,0x1c,0x1e,0x60,0xe0,0x71,0xe0,0x71,0xf8,0x30,0x68,0xf,0xc0,0x0,0x7e,0xe3,0xc0,0x3e,0xe,0x3f,0x80,0x3f,0x60,0x1f,0x18,0x78,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x60,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0x0,0x0,0x60,0x3,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0xe0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x18,0xc0,0x7,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc,0x0,0x0,0x0,0x39,0x80,0x7,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x1f,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xfc,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xfe,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0xff,0x0,0x0,0x0,0x0,0x0,0xff,0xfee,0xff,0xf0,0x0,0x0,0x0,0x0,0x1f,0xfd,0xff,0xc0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xc0,0x0,0x0,0x0,0x0,0x1,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0x80,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x0,0x0,0x1,0xff,0xfc,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x4,0x0,0x0,0x0,0xf,0xe0,0x0,0x0,0x0,0x0,0x7,0xf8,0x1f,0xc0,0x0,0x0,0x1c,0x0,0x0,0x0,0x7,0xe0,0x0,0x0,0x0,0x0,0x1c,0xe,0xf,0xc0,0x0,0x0,0x3c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x30,0x7,0xf,0x80,0x0,0x0,0x7c,0x0,0x0,0x0,0x7,0xc0,0x0,0x0,0x0,0x0,0x61,0x83,0x8f,0x80,0x0,0x0,0x1c,0x70,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x0,0x67,0x1,0xc7,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x70,0xc0,0x0,0x0,0x0,0x1c,0x78,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x43,0x38,0xe1,0xf8,0x3,0x1e,0x1c,0x18,0xf,0xc0,0x18,0xf0,0x18,0xf8,0x63,0xe0,0x63,0x18,0xe3,0xe,0x7,0xe7,0x1c,0x18,0x18,0x60,0x70,0x60,0x70,0x70,0xfe,0x70,0x63,0x30,0xe3,0xc3,0x1,0xc7,0x1c,0x30,0x33,0x60,0x30,0x60,0x30,0x70,0x78,0x38,0x3b,0xf0,0xe1,0xc3,0x81,0xcf,0x1c,0xc0,0x31,0xe0,0x60,0x60,0x60,0x70,0x30,0x38,0xf,0xc0,0xe0,0x7f,0x81,0xc0,0x1f,0x80,0x3c,0x0,0x60,0x60,0x60,0x70,0x30,0x18,0x3,0x0,0xe1,0xc3,0xc1,0xc0,0x1f,0x0,0xf,0xc0,0xc0,0x60,0xe0,0x70,0x30,0x18,0x3,0x1,0xc3,0x81,0xc1,0xc0,0x1d,0xc0,0x0,0xf0,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x1,0xc3,0x80,0xc1,0xc0,0x1c,0xe0,0x3c,0x38,0xc0,0x60,0xc0,0x70,0x30,0x18,0x3,0x3,0x83,0x0,0xc1,0xc0,0x1c,0x70,0x7e,0x38,0xc0,0x60,0xe0,0x70,0x30,0x38,0x3,0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const unsigned char logocasio[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0xE3, 0xE9, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x14, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0xF3, 0xCA, 0x10, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0x00, 0x1F, 0xFE, 0x00, 0x02, 0x0A, 0x10, 0x2A, 0x10, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFE, 0x00, 0x01, 0xE0, 0x01, 0x80, 0x01, 0xF1, 0xE7, 0xC9, 0xE0, 0x00, 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for(i=64; i>-77; i--){
ML_clear_vram();
PrintMini(50, i, "a",1);
PrintMini(45, i+7, "ana.",1);
PrintMini(20, i+21, "a a", 1);
PrintMini(37, i+28, "a a.", 1);
PrintMini(1, i+35, "a a a laa a a", 1);
PrintMini(33, i+42, "aaaaa", 1);
PrintMini(43, i+49, "a a a", 1);
PrintMini(1, i+56, "a a a a a,", 1);
PrintMini(1, i+63, "a a a, a a", 1);
PrintMini(25, i+70, "a a a aa", 1);
ML_display_vram();
}
Sleep(100);
ML_clear_vram();
ML_bmp_or(darkysun, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
ML_clear_vram();
ML_bmp_or(logocasio, 0, 0, 128, 64);
ML_display_vram();
Sleep(1000);
}
Executing Hitachi SH C/C++ Compiler/Assembler phase
set SHC_INC=C:\SAV\ALEX\SDK\OS\SH\include
set PATH=C:\SAV\ALEX\SDK\OS\SH\bin
set SHC_LIB=C:\SAV\ALEX\SDK\OS\SH\bin
set SHC_TMP=C:\SAV\ALEX\SDK\essais\credits\Debug
"C:\SAV\ALEX\SDK\OS\SH\bin\shc.exe" -subcommand=C:\Users\AAAB\AppData\Local\Temp\hmk51A9.tmp
C:\SAV\ALEX\SDK\essais\credits\credits.c(30) : C2500 (E) Illegal token "x00" //wtf je l'ai passé au sprite coder de smash cette image !!!
C:\SAV\ALEX\SDK\essais\credits\credits.c(34) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(35) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(36) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(37) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(38) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(39) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(40) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(41) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(42) : C1016 (W) Argument mismatch
C:\SAV\ALEX\SDK\essais\credits\credits.c(43) : C1016 (W) Argument mismatch
HMAKE MAKE UTILITY Ver. 1.1
Copyright (C) Hitachi Micro Systems Europe Ltd. 1998
Copyright (C) Hitachi Ltd. 1998
ERROR: Process failed with return code: 1
Build was not successful.
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 03/06/2014 12:22 | #
T'as l'image stp, je pense savoir pourquoi ca bug
Citer : Posté le 03/06/2014 12:24 | # | Fichier joint
voila
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 03/06/2014 16:03 | #
C'est un problème récurrent du Sprite Coder. Souvent, il oublie des virgules (à la fin de chaque ligne), ce qui donne quelque chose comme :
D'où l'erreur.
Par contre si tu pouvais éviter de mettre du code avec des lignes si longues, c'est juste illisible (sans compter le scroll horizontal), donc découpe tes valeurs en lignes.
Citer : Posté le 03/06/2014 17:14 | #
oui c'est bon j'ai résolu le prbm .
(en même temps si je laisse sur plusieurs lignes ca occupe 64 lignes par char donc je préfère tout mettre sur une ligne. d'ailleurs le jeu vas pas tarder à sortir)
Ajouté le 21/10/2014 à 17:05 :
salut à tous
aujourd'hui je 'déterre' mon propre topic mais mon niveau a quand meme bcp changé (heureusement d'ailleurs )
J'ai fait un bout de code pour mon jeu qui permet un tri a bulle de chaine MAIS ca ne marche pas
for(place=0; place<=longueur; place++){ //fonction de tri de fonction home made
if(deverouillage[place]>deverouillage[place+1]){
i=deverouillage[place];
deverouillage[place]=deverouillage[place+1];
deverouillage[place+1]=i;
place=0;
}
}
alors voila : il y a d'abord un for() pour connaitre la longueur de la chaine ne vous inquietez pas, cette fonction s'arrete lorsqu'elle rencontre un 0 ou la fin de deverouillage puis un for() pour faire le tri
voila si vous trouvez merci de me signaler pourquoi
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 21/10/2014 18:01 | #
Juste une question : tu fais du tri bulle pour l'expérience ou tu cherches juste à trier une liste ? Je rappelle à toutes fins utiles que la méthode du tri bulle est une horreur de complexité.
Citer : Posté le 21/10/2014 18:36 | #
En fait cest juste du tri dans lordre croissant ( je sais pas pq jai mis tri a bulle en fait )
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 21/10/2014 18:40 | #
Alors utilise qsort(), tu y gagneras aussi en puissance.
int comparison(const void *arg1, const voir *arg2)
{
int x = *((int *)arg1), y = *((int *)arg2);
if(x<y) return -1;
if(x-y) return 1;
return 0;
}
int AddIn_main(int app, ushort opt)
{
int monTableau[10] = { 23,23,43,95,249,933 };
qsort(monTableau,10,sizeof(int),comparison);
}
Citer : Posté le 21/10/2014 19:30 | #
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 21/10/2014 19:31 | #
Il y a une faute de frappe : "const voir" :p...
Citer : Posté le 21/10/2014 19:37 | #
en effet merci comment j'ai pas vu ca x) du coup ca marche
-Mon Fall Down
-Mon jeu de mains
-Mon starwars
-Mon dessinatout
-Mon niaiseux version 2.0
-Mon niaiseux version 3.0
-Inferno
-Mon super labyrinthe (en cours)
-Mon call of duty en 3D
-Casion (avec Az)
Citer : Posté le 21/10/2014 19:38 | #
Je me demande aussi si vous lisez votre code et les messages du compilateur des fois avant d'appeler au secours x)...
Citer : Posté le 21/10/2014 19:47 | #
Disons que copier/coller le code de Lephenixnoir sans essayer de le comprendre, c'est mal.
Jouez à 6 sur une seule calto : Curve Fever
Un die and retry qui vous fera bieeeen rager Test Andropov
un très bon sokoban
le seul vrai jeu de foot en basic : FIFA 12
Ca c'est ce que j'appelle un jeu de reflexion jewel master
Qui vaincra l'intelligence artificielle de cet othello
Le célèbre pacman
Et tant d'autres BTL's games
Le jeu du mois de Novembre et award du jeu le plus dur de l'année 2013 MultiTask, testez-le