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Index du Forum » Autres questions » Problèmes SDK divers et variés
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Problèmes SDK divers et variés

Posté le 26/10/2013 11:00

Salut j'ai fait un petit programme mais je comprends pas pourquoi la fonction Print ne veut pas afficher la chaine que je lui demande ...

Le code
Cliquer pour enrouler
#include "fxlib.h"
#include "stdio.h"

unsigned int key;
int caractere, caractere2;
char chaine[21];
char ident[21];
char domaine[30];
char mdp[30];
char destinataire[40];
char sujet[30];
char corps[50];


int AddIn_main(int isAppli, unsigned short OptionNum){
    Bdisp_AllClr_DDVRAM();
    demmarage();
    identif();
    
    return 1;
}

demmarage(){
    int key;
    Bdisp_AllClr_DDVRAM();
    PrintMini(80,58,"Version 1.0",0);
    Bdisp_DrawLineVRAM(10,10,10,50);
    Bdisp_DrawLineVRAM(10,50,117,50);
    Bdisp_DrawLineVRAM(117,50,117,10);
    Bdisp_DrawLineVRAM(10,10,117,10);
    Bdisp_DrawLineVRAM(10,10,63,25);
    Bdisp_DrawLineVRAM(117,10,63,25);
    locate(7,5);
    Print("Messagerie");
    do{
        GetKey(&key);
    } while(key != 30004);
    
    Bdisp_AllClr_DDVRAM();
}

identif(){
    Bdisp_AllClr_DDVRAM();
    locate(1,1);
    Print("Identifiant:");
    locate(1,2);
    Print("+------------------+");
    locate(1,3);
    Print("|                  |");
    locate(1,4);
    Print("+------------------+");
    remplichaine();
    
    caractere2=0;
    do{
        caractere2++;
        ident[caractere2] = chaine[caractere2];
    } while(caractere2+1 != caractere);
    ========================== > ICI < ========
    locate(2,3);
    Print(ident);
    do{
        GetKey(&key);
    } while(key != 30004);
    
}

remplichaine(){
    caractere=0;
    do{
        caractere++;
    ======================= > ET ICI < ========
        locate(2,3);
        Print(chaine);
        GetKey(&key);
        //==========Conversion==========
        if (key==48)key= 71;
        if (key==46)key= 61;
        if (key==15)key= 51;
        if (key==135)key= 41;
        if (key==30004)key= 31;
        if (key==49)key= 72;
        if (key==50)key= 62;
        if (key==51)key= 52;
        if (key==137)key= 42;
        if (key==153)key= 32;
        if (key==52)key= 73;
        if (key==53)key= 63;
        if (key==54)key= 53;
        if (key==169)key= 43;
        if (key==185)key= 33;
        if (key==55)key= 74;
        if (key==56)key= 64;
        if (key==57)key= 54;
        if (key==30025)key= 44;
        if (key==30015)key= 34;
        if (key==187)key= 75;
        if (key==30046)key= 65;
        if (key==40)key= 55;
        if (key==41)key= 45;
        if (key==44)key= 35;
        if (key==14)key= 25;
        if (key==30001)key= 76;
        if (key==149)key= 66;
        if (key==133)key= 56;
        if (key==129)key= 46;
        if (key==130)key= 36;
        if (key==131)key= 26;
        if (key==30007)key= 77;
        if (key==205)key= 67;
        if (key==168)key= 57;
        if (key==30002)key= 47;
        if (key==30023)key= 37;
        if (key==30021)key= 27;
        if (key==30006)key= 78;
        if (key==30008)key= 68;
        if (key==30016)key= 58;
        if (key==30020)key= 38;
        if (key==30018)key= 28;
        if (key==30009)key= 79;
        if (key==30010)key= 69;
        if (key==30011)key= 59;
        if (key==30012)key= 49;
        if (key==30013)key= 39;
        if (key==30014)key= 29;
        //==============================
        if(key==31)caractere=19;
        if(key==76)chaine[caractere]='a';
        if(key==66)chaine[caractere]='b';
        if(key==56)chaine[caractere]='c';
        if(key==46)chaine[caractere]='d';
        if(key==36)chaine[caractere]='e';
        if(key==26)chaine[caractere]='f';
        if(key==75)chaine[caractere]='g';
        if(key==65)chaine[caractere]='h';
        if(key==55)chaine[caractere]='i';
        if(key==45)chaine[caractere]='j';
        if(key==35)chaine[caractere]='k';
        if(key==25)chaine[caractere]='l';
        if(key==74)chaine[caractere]='m';
        if(key==64)chaine[caractere]='n';
        if(key==54)chaine[caractere]='o';
        if(key==73)chaine[caractere]='p';
        if(key==63)chaine[caractere]='q';
        if(key==53)chaine[caractere]='r';
        if(key==43)chaine[caractere]='s';
        if(key==33)chaine[caractere]='t';
        if(key==72)chaine[caractere]='u';
        if(key==62)chaine[caractere]='v';
        if(key==52)chaine[caractere]='w';
        if(key==42)chaine[caractere]='x';
        if(key==32)chaine[caractere]='y';
        if(key==71)chaine[caractere]='z';
        if(key==61)chaine[caractere]='.';
        if(key==57)chaine[caractere]='@';
    } while(caractere!=19);
    
    if(key==31)chaine[caractere]='\0';
    if(key!=31)chaine[caractere+1]='\0';
}


#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum){return INIT_ADDIN_APPLICATION(isAppli, OptionNum);}
#pragma section


la chaine ident fait 21 caracteres


Précédente 1, 2, 3 ··· 5, 6, 7, 8, 9, 10, 11 ··· 20, 21, 22, 23 Suivante
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 24/04/2014 16:53 | #


oui mais admetont que mes scores sont enregistrés dans le fichier sous la forme
"123+234+123+432+001"
Faut que ca me lise le fichier seulement score par score vu que apres je stocke dans un tableau (scores[])
Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 24/04/2014 16:55 | #


Pas de souci.
#include <stdlib.h>
#define SCORES 5

void getScores()
{
  char *ch = calloc(4,1);
  int i, scores[SCORES];

  for(i=0;i<SCORES;i++)
  {
    Bfile_ReadFile(handle,ch,3,-1);
    scores[i] = atoi(ch);
  }
}

Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 18:17 | #


Merci c'est presque ca qu'il me faut
Au fait:
for(i=0<SCORES;i++)

Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 26/04/2014 18:19 | #


Oui, au début j'ai mis
#define SCORES 5

ce qui signifie qu'au tout début de la compilation, partout où il verra SCORES dans le programme, il remplacera par 5. Ça permet d'utiliser des constantes sans prendre de place dans la mémoire.
Et du coup, si tu mets SCORES partout où tu veux mettre le nombre de scores à enregistrer, il te suffit de modifier ton define pour que tout le programme soit adapté.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 18:31 | #


Par contre ça me renvoi pas ce qu'il me faut
Le code que j'utilise
Cliquer pour enrouler
void lect_scores(int* scores)
{
    unsigned int key;
    int i;
    int handle;
    char buffer[50];
    char *ch = calloc(4,1);
    
    FONTCHARACTER filename[]={'\\','\\','f','l','s','0','\\','s','n','i','p','r','.','s','c','r',0};
    
    handle = Bfile_OpenFile(filename,_OPENMODE_READ);
    // SI FICHIER OUVERT
    if(handle!=-1){
        for(i=0;i<5;i++)
        {
            Bfile_ReadFile(handle,ch,3,4*i);
            scores[i] = atoi(ch);
        }
    }
    // SINON CREATION
    else{
        //*vitesse = 5;
        SaveDisp(1);
        Bdisp_AllClr_DDVRAM();
        
        Bfile_CreateFile(filename, 8);
        handle = Bfile_OpenFile(filename,_OPENMODE_READWRITE);
        // sprintf(buffer,"000-000-000-000-000");
        sprintf(buffer,"999-326-249-125-095");
        Bfile_WriteFile(handle,buffer,15);
        
        locate(1,1);
        Print("Un fichier a ete cree");
        locate(6,2);
        Print("snipr.scr");
        locate(1,3);
        Print("  Merci de ne pas le");
        locate(1,4);
        Print("supprimer.");
        locate(5,6);
        Print("Press [ExE]");
        do{
            GetKey(&key);
        }while(key!=30004);
        lect_scores(scores);
        RestoreDisp(1);
    }
    Bfile_CloseFile(handle);
}

Et il me renvoi:
scores[0]=999
scores[1]=326
scores[2]=326
scores[3]=326
scores[4]=326

Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 26/04/2014 18:35 | #


Je le savais, je voulais juste faire du suspense.

En fait tu lis les caractères trois par trois, mais il y a les séparateurs.
Vire-les à l'écriture et tu seras tranquille.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 18:38 | #


En changeant par
sprintf(buffer,"999326249125095");
et par
Bfile_ReadFile(handle,ch,3,3*i);
,
Le resultat est:
scores[0]=999
scores[1]=326
scores[2]=246
scores[3]=246
scores[4]=246
Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 26/04/2014 18:45 | #


Pourquoi 3*i ?
Lorsque tu lis un fichier de façon linéaire, mets toujours -1. Ça équivaut à la position actuelle du curseur, qui est mise à jour à chaque lecture. C'est plus simple si le fichier est composé du plusieurs parties et c'est plus rapide.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 18:47 | #


Changé, toujours le même problème ...
Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 26/04/2014 18:51 | #


Je peux avoir le code complet ?
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 18:53 | #


Le code:
SNIPER.c
Cliquer pour enrouler
/*****************************************************************/
/*   CASIO fx-9860G SDK Library                                  */
/*   File name : SNIPER.c                                        */
/*   By: TheProg                                                 */
/*   Version: 0.01                                               */
/*   Credits: Pierrotll for Ml lib                               */
/*   Copyright (c) 2006 CASIO COMPUTER CO., LTD.                 */
/*****************************************************************/
#include "fxlib.h"
#include "MonochromeLib.h"
#include "SNIPER.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

// FAIT
int AddIn_main(int isAppli, unsigned short OptionNum)
{
    unsigned int key, choix;
    Bdisp_AllClr_DDVRAM();
    
    do{
        choix = 0;
        choix = menu();
    }while(choix != -1);
    
    quitter();
    return 1;
}

// FAIT
int menu()
{
    // SPRITES
    const unsigned char menu[]={
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xf8,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x10,0x0,0x0,0x4,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x13,0x0,0x0,0x4,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x14,0x77,0x72,0x74,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x12,0x45,0x55,0x44,
        0x0,0x0,0x0,0x0,0x7,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x11,0x45,0x44,0x14,
        0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x16,0x77,0x43,0x74,
        0x0,0x0,0x0,0x0,0xb,0x80,0x0,0x10,0x0,0x0,0x0,0x0,0x10,0x0,0x0,0x4,
        0x0,0x0,0x0,0x0,0x9,0x3a,0x93,0x90,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xf8,
        0x0,0x0,0x0,0x0,0x9,0x2a,0xaa,0x90,0x0,0x0,0x0,0x0,0x0,0x18,0xc,0x0,
        0x0,0x0,0x0,0x0,0x9,0x2a,0xa2,0x10,0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,
        0x0,0x0,0x0,0x0,0xb,0x3b,0x9a,0x10,0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,
        0x0,0x0,0x0,0x0,0x8,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x1a,0xac,0x0,
        0x0,0x0,0x0,0x0,0x7,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,
        0x0,0x0,0x0,0x0,0x0,0x18,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x0,0x0,0x0,0x0,0x0,0x19,0xcc,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xfc,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1a,0xac,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xf8,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x19,0xcc,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1f,0xfc,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0xf,0xf8,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,0xff,0xff,0xff,0xf0,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x1,0x0,0x0,0x0,0x8,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x1,0x30,0x0,0x0,0x8,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x1,0x4b,0xba,0xee,0xe8,0x0,0x3,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x1,0x4a,0x92,0xaa,0x88,0x0,0x1f,0xf8,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x1,0x4b,0x92,0xaa,0x28,0x0,0x7f,0xff,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x1,0x32,0x12,0xea,0xe8,0x0,0xff,0xff,0xe0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x1,0x0,0x0,0x0,0x8,0x1,0xff,0xff,0xf8,
        0x0,0x0,0x0,0x0,0x0,0x3,0x60,0x0,0xff,0xff,0xff,0xf0,0x3,0xff,0xff,0xfc,
        0x0,0x0,0x0,0x0,0x0,0x7,0xfc,0x0,0x0,0x60,0x30,0x0,0x7,0xff,0xff,0xfe,
        0x3f,0xff,0xff,0xfe,0x0,0x1f,0xfe,0x0,0x0,0x6f,0xb0,0x0,0xf,0xff,0xff,0xfe,
        0x40,0x0,0x0,0x1,0x0,0x7f,0xff,0x80,0x0,0x6f,0xb0,0x0,0xf,0xff,0xff,0xff,
        0x4e,0x0,0x0,0x1,0x1,0xff,0xff,0xc0,0x0,0x6a,0xb0,0x0,0x1f,0xff,0xff,0xff,
        0x51,0x55,0xdc,0x9d,0x3,0xff,0xff,0xe0,0x0,0x6f,0xb0,0x0,0x1f,0xff,0xff,0xff,
        0x51,0x54,0x89,0x55,0x7,0xff,0xff,0xf0,0x0,0x6f,0xb0,0x0,0x3f,0xff,0xff,0xff,
        0x52,0x54,0x89,0x11,0xf,0xff,0xff,0xf0,0x0,0x67,0x30,0x0,0x3f,0xff,0xff,0xff,
        0x4d,0x74,0x88,0xd1,0xf,0xff,0xff,0xf8,0x0,0x7f,0xf0,0x0,0x7f,0xff,0xff,0xff,
        0x40,0x0,0x0,0x1,0x1f,0xfe,0x3f,0xf8,0x0,0x3f,0xe0,0x0,0x7f,0xff,0xff,0xff,
        0x3f,0xff,0xff,0xfe,0x1f,0xfd,0x5f,0xfc,0x0,0x7,0x0,0x0,0xff,0xff,0xff,0xff,
        0x0,0x18,0xc,0x0,0x3f,0xfc,0x1f,0xfc,0x0,0x7,0x0,0x1,0xff,0xf9,0x9f,0xff,
        0x0,0x1b,0xec,0x0,0x3f,0xfe,0x3f,0xfc,0x0,0x7,0x0,0x3,0xff,0xfa,0xaf,0xff,
        0x0,0x1b,0xec,0x0,0x3f,0xff,0x7f,0xfc,0x0,0xd,0x80,0x7,0xff,0xf9,0x9f,0xff,
        0x0,0x1a,0xac,0x0,0x7f,0xf8,0xf,0xfe,0x0,0xd,0x80,0xf,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x7f,0xf7,0x77,0xfe,0x0,0xd,0x80,0x1f,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x7f,0xec,0x1b,0xff,0x80,0xd,0x80,0x3f,0xff,0xff,0xff,0xff,
        0x0,0x19,0xcc,0x0,0x7f,0xff,0x7f,0xff,0xe0,0xd,0x80,0x7f,0xff,0xff,0xff,0xff,
        0x0,0x1f,0xfc,0x0,0xff,0xfe,0x3f,0xff,0xfc,0xd,0x83,0xff,0xff,0xff,0xff,0xff,
        0x0,0xf,0xf8,0x0,0xff,0xfd,0xdf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x1,0xff,0xfd,0xdf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x3,0xff,0xfd,0xdf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x3,0xff,0xfd,0xdf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x61,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
    };
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    
    // VARIABLES
    int x_viseur, y_viseur;
    int vitesse;
    
    reglages(&vitesse);
    
    Bdisp_AllClr_DDVRAM();
    x_viseur = 64;
    y_viseur = 32;
    
    do{
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(menu, 0, 0, 128, 64);
        ML_display_vram();
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(SHOOT)){
            if(x_viseur>=1 && x_viseur<=31  &&  y_viseur>=37 && y_viseur<=45) return -1;    // QUITTER
            if(x_viseur>=36 && x_viseur<=59  &&  y_viseur>=9 && y_viseur<=17) menu_jeu();    // JOUER
            if(x_viseur>=63 && x_viseur<=92  &&  y_viseur>=27 && y_viseur<=35) options();    // OPTIONS
            if(x_viseur>=99 && x_viseur<=125  &&  y_viseur>=4 && y_viseur<=12) score();        // SCORES
            reglages(&vitesse);
        }
        Sleep(2*vitesse);
    }while(1);
}

// A FINIR (modif appel fx)
void menu_jeu()
{
    // SPRITES
    const unsigned char menu[]={
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0xff,0xff,0xff,0xfc,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x2,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x13,0x0,0x0,0x0,0x2,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x14,0xa9,0x33,0xab,0x92,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x17,0xaa,0xa9,0x2a,0xaa,
        0x0,0x0,0x0,0x0,0x0,0xff,0xff,0x0,0x0,0x0,0x0,0x14,0xaa,0x29,0x2a,0x22,
        0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x80,0x0,0x0,0x0,0x14,0x91,0xa9,0x3a,0x1a,
        0x0,0x0,0x0,0x0,0x1,0x30,0x0,0x80,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x2,
        0x0,0x0,0x0,0x0,0x1,0x47,0x4e,0x80,0x0,0x0,0x0,0xf,0xff,0xff,0xff,0xfc,
        0x0,0x0,0x0,0x0,0x1,0x25,0x4a,0x80,0x0,0x0,0x0,0x0,0x0,0xc0,0x60,0x0,
        0x0,0x0,0x0,0x0,0x1,0x15,0x4a,0x80,0x0,0x0,0x0,0x0,0x0,0xdf,0x60,0x0,
        0x0,0x0,0x0,0x0,0x1,0x67,0x6e,0x80,0x0,0x0,0x0,0x0,0x0,0xdf,0x60,0x0,
        0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0xd5,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0xdf,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x18,0xc,0x0,0x0,0x0,0x0,0x0,0x0,0xdf,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0xf,0xff,0xff,0x0,0x0,0xce,0x60,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x10,0x0,0x0,0x80,0x0,0xff,0xe0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1a,0xac,0x0,0x14,0x40,0x0,0x80,0x0,0x7f,0xc0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x16,0xd5,0x3a,0x80,0x0,0xe,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1b,0xec,0x0,0x15,0x55,0x12,0x80,0x0,0xe,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x19,0xcc,0x0,0x14,0x55,0x12,0x80,0x0,0xe,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1f,0xfc,0x0,0x14,0x5d,0x92,0x80,0x0,0x1b,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0xf,0xf8,0x0,0x10,0x0,0x0,0x80,0x0,0x1b,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,0xf,0xff,0xff,0x0,0x0,0x1b,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xc0,0x0,0x0,0x60,0x30,0x0,0x0,0x1b,0x0,0x0,
        0xf,0xff,0xff,0xf8,0x0,0x1,0xc0,0x0,0x0,0x6f,0xb0,0x0,0x0,0x1b,0x0,0x0,
        0x10,0x0,0x0,0x4,0x0,0x3,0x60,0x0,0x0,0x6f,0xb0,0x0,0x0,0x1b,0x0,0x0,
        0x16,0x0,0x0,0x4,0x0,0x3,0x60,0x0,0x0,0x6a,0xb0,0x0,0x0,0x1f,0xf0,0x0,
        0x15,0x27,0x75,0x74,0x0,0x3,0x60,0x0,0x0,0x6f,0xb0,0x0,0x0,0xff,0xfc,0x0,
        0x16,0x52,0x55,0x54,0x0,0x3,0x60,0x0,0x0,0x6f,0xb0,0x0,0x3,0xff,0xff,0x0,
        0x15,0x42,0x55,0x44,0x0,0x3,0x60,0x0,0x0,0x67,0x30,0x0,0xf,0xff,0xff,0xc0,
        0x15,0x32,0x77,0x44,0x0,0x3,0x60,0x0,0x0,0x7f,0xf0,0x0,0x3f,0xff,0xff,0xe0,
        0x10,0x0,0x0,0x4,0x0,0x1f,0xfe,0x0,0x0,0x3f,0xe0,0x0,0x7f,0xff,0xff,0xf8,
        0xf,0xff,0xff,0xf8,0x0,0x7f,0xff,0x80,0x0,0x7,0x0,0x0,0xff,0xff,0xff,0xfe,
        0x0,0x18,0xc,0x0,0x1,0xff,0xff,0xc0,0x0,0x7,0x0,0x1,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x3,0xff,0xff,0xe0,0x0,0x7,0x0,0x3,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x7,0xff,0xff,0xf0,0x0,0xd,0x80,0x7,0xff,0xff,0xff,0xff,
        0x0,0x1a,0xac,0x0,0xf,0xff,0xff,0xf8,0x0,0xd,0x80,0xf,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x1f,0xff,0xff,0xfe,0x0,0xd,0x80,0x1f,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x3f,0xff,0xff,0xff,0x80,0xd,0x80,0x3f,0xff,0xff,0xff,0xff,
        0x0,0x19,0xcc,0x0,0x7f,0xff,0xff,0xff,0xe0,0xd,0x80,0x7f,0xff,0xff,0xff,0xff,
        0x0,0x1f,0xfc,0x0,0xff,0xff,0xff,0xff,0xfc,0xd,0x83,0xff,0xff,0xff,0xff,0xff,
        0x0,0xf,0xf8,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x33,
        0x0,0x3,0x60,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x55,
        0x0,0x3,0x60,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x33,
        0x0,0x3,0x61,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
    };
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    
    // VARIABLES
    int x_viseur, y_viseur;
    int vitesse;
    int retour;
    
    reglages(&vitesse);
    
    Bdisp_AllClr_DDVRAM();
    x_viseur = 64;
    y_viseur = 32;
    retour = 0;
    
    do{
        // AFFICHAGE
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(menu, 0, 0, 128, 64);
        ML_display_vram();
        
        // GESTION DES TOUCHES
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(30002)) retour = 1;
        if(IsKeyDown(SHOOT)){
            if(x_viseur>=3 && x_viseur<=29  &&  y_viseur>=37 && y_viseur<=45) retour=1;        // RETOUR
            if(x_viseur>=39 && x_viseur<=56  &&  y_viseur>=17 && y_viseur<=25) jeu_solo();    // SOLO
            // if(x_viseur>=67 && x_viseur<=88  &&  y_viseur>=27 && y_viseur<=35) multi();    // MULTI
            // if(x_viseur>=91 && x_viseur<=126  &&  y_viseur>=12 && y_viseur<=20) aventure();// AVENTURE
            while(IsKeyDown(SHOOT));
        }
        Sleep(2*vitesse);
    }while(!retour);
}

// FAIT
void options()
{
    unsigned int key;

    // SPRITES
    const unsigned char menu[]={
        0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x26,0x0,0x4,0x0,0x0,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x28,0x4a,0x31,0x14,0xb9,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x24,0xad,0x45,0xd4,0x92,0x90,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x22,0x89,0x15,0x54,0x92,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x2c,0x69,0x65,0xd6,0x91,0x90,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0xc,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0xc,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x27,0xe0,0x0,0x0,0x3f,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x27,0xe0,0x0,0x0,0x3f,0x10,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0xc,0x10,0xf,0xff,0xff,0xfe,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0xc,0x10,0x10,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0x0,0x0,0x10,0x13,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xe0,0x14,0x72,0x65,0xcd,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x30,0x18,0x0,0x0,0x14,0x55,0x54,0x91,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x37,0xd8,0x0,0x0,0x14,0x44,0x54,0x85,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x37,0xd8,0x0,0x0,0x13,0x43,0x64,0x99,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x35,0x58,0x0,0x0,0x10,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x37,0xd8,0x0,0x0,0xf,0xff,0xff,0xfe,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x37,0xd8,0x0,0x0,0x0,0x6,0x3,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x33,0x98,0x0,0x0,0x0,0x6,0xfb,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,0x0,0x6,0xfb,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xf0,0x0,0x0,0x0,0x6,0xab,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x6,0xfb,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x6,0xfb,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x0,0x6,0x73,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x7,0xff,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x3,0xfe,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x0,0x70,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x0,0x70,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x0,0x70,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0xc0,0x0,0x0,0x0,0x0,0xd8,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0xff,0xff,0xff,0x0,0x0,0x0,0xd8,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0x80,0x0,0xd8,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7f,0xff,0xff,0xff,0xff,0xf0,0x0,0xd8,0x0,
        0xf,0xff,0xff,0xf8,0x0,0x0,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0x80,0xd8,0x0,
        0x10,0x0,0x0,0x4,0x0,0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xf0,0xd8,0x0,
        0x16,0x0,0x0,0x4,0x0,0x0,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x15,0x27,0x75,0x74,0x0,0x0,0x7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x16,0x52,0x55,0x54,0x0,0x0,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x15,0x42,0x55,0x44,0x0,0x0,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x15,0x32,0x77,0x44,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x10,0x0,0x0,0x4,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0xf,0xff,0xff,0xf8,0x0,0x0,0x3f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x18,0xc,0x0,0x0,0x0,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x0,0x0,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x0,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1a,0xac,0x0,0x0,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1b,0xec,0x0,0x0,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x19,0xcc,0x0,0x0,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1f,0xfc,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0xf,0xf8,0x0,0x0,0x3f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x0,0x0,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x0,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x1,0xc0,0x0,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x0,0x7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x0,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x3,0x60,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
    };
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    unsigned int buffet[1100];
    
    // VAR POUR FICHIER
    int x_viseur, y_viseur;
    int vitesse;
    int retour;
    
    int handle;
    char buffer[7];
    FONTCHARACTER filename[]={'\\','\\','f','l','s','0','\\','s','n','i','p','r','.','r','g','l',0};
    
    Bdisp_AllClr_DDVRAM();
    x_viseur = 64;
    y_viseur = 32;
    retour = 0;
    
    reglages(&vitesse);
    
    do{
        // AFFICHAGE
        ML_clear_vram();
        sprintf(buffer,"%d",vitesse);
        PrintMini(68,8,buffer,0);
        memcpy(buffet, ML_vram_adress(), 1024);
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(buffet, 0, 0, 128, 64);
        ML_bmp_or(menu, 0, 0, 128, 64);
        ML_display_vram();
        
        // GESTION TOUCHES
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(30002)) retour = 1;
        if(IsKeyDown(SHOOT)){
            if(x_viseur>=3 && x_viseur<=29  &&  y_viseur>=37 && y_viseur<=45) retour = 1;    // RETOUR
            if(x_viseur>=99 && x_viseur<=127  &&  y_viseur>=12 && y_viseur<=20) credits();    // RETOUR
            if(x_viseur>=52 && x_viseur<=59  &&  y_viseur>=7 && y_viseur<=14 && vitesse!=0) vitesse--;    // DIMI VITESSE
            if(x_viseur>=81 && x_viseur<=88  &&  y_viseur>=7 && y_viseur<=14 && vitesse!=9) vitesse++;    // AUGM VITESSE
            while(IsKeyDown(SHOOT)); // TEMPO
        }
        Sleep(2*vitesse);
    }while(!retour);
    
    // ECRITURE REGLAGES
    sprintf(buffer,"%d",9-vitesse);
    Bfile_CloseFile(handle);
    Bfile_DeleteFile(filename);
    Bfile_CreateFile(filename, 8);
    handle = Bfile_OpenFile(filename,_OPENMODE_READWRITE);
    Bfile_WriteFile(handle,buffer,7);
    
    // FERMETURE DU FICHIER
    Bfile_CloseFile(handle);
}

// A FAIRE
void score()
{
    // SPRITES
    const unsigned char scores[]={
        0x0,0x0,0x0,0x0,0x3,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x1,0x80,0x7,0x0,0x0,0x0,0x1,0x80,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0xc0,0x8,0x32,0x72,0x30,0x3,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x62,0x6,0x45,0x55,0x40,0x46,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x77,0x1,0x45,0x44,0x10,0xee,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3b,0x8e,0x32,0x43,0x61,0xdc,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x3,0xf8,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0xe,0x80,0x0,0x0,0x1,0x70,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x7,0xf,0xff,0xff,0xf0,0xe0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0x80,0x0,0x0,0x1,0xc0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x3,0xc0,0x0,0x0,0x3,0xc0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x1,0xe0,0x0,0x0,0x7,0x80,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x70,0x0,0x0,0xe,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x78,0x0,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x38,0x0,0x0,0x1c,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x30,0x0,0x0,0xc,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x3f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x9f,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x7c,0x0,0x70,0x20,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x11,0x28,0x83,0x26,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x12,0xa8,0x64,0xa9,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x52,0x28,0x14,0xa9,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x31,0xb8,0xe3,0x26,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x9f,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x88,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x98,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x89,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x88,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x9d,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x3f,0xff,0xff,0xe0,0x98,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x40,0x0,0x0,0x10,0x84,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x58,0x0,0x0,0x10,0x89,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x54,0x9d,0xd5,0xd0,0x90,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x59,0x49,0x55,0x50,0x9d,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x55,0x9,0x55,0x10,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x54,0xc9,0xdd,0x10,0x98,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x40,0x0,0x0,0x10,0x84,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x3f,0xff,0xff,0xe0,0x89,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x60,0x30,0x0,0x84,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x99,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x6a,0xb0,0x0,0x90,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x90,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x95,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x67,0x30,0x0,0x9c,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x7f,0xf0,0x0,0x85,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x3f,0xe0,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x9c,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x90,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x9d,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x84,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x9d,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x40,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x40,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x3f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
    };
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    unsigned int buffet[1100];
    
    // VARIABLES
    int x_viseur, y_viseur;
    int vitesse, nbr;
    int retour;
    int tab_scores[5];
    char buffer[5];
    
    reglages(&vitesse);
    lect_scores(tab_scores);
    
    Bdisp_AllClr_DDVRAM();
    x_viseur = 64;
    y_viseur = 32;
    retour = 0;
    
    do{
        // AFFICHAGE
        ML_clear_vram();
        for(nbr=0;nbr<5;nbr++){
            sprintf(buffer,"%d",tab_scores[nbr]);
            PrintMini(41,31+6*nbr,buffer,0);
        }
        memcpy(buffet, ML_vram_adress(), 1024);
        
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(buffet, 0, 0, 128, 64);
        ML_bmp_or(scores, 0, 0, 128, 64);
        ML_display_vram();
        
        // GESTION DES TOUCHES
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(30002)) retour = 1;
        if(IsKeyDown(SHOOT)  &&  x_viseur>=3 && x_viseur<=29 && y_viseur>=37 && y_viseur<=45) retour = 1;    // RETOUR
        Sleep(2*vitesse);
    }while(!retour);
    
    while(IsKeyDown(SHOOT) || IsKeyDown(30002));
}

// FAIT
void credits()
{
    // SPRITES
    const unsigned char credits[]={
        0x0,0x3,0x0,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xfc,0x0,0x0,0x0,0xc0,0x0,
        0x0,0x6,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x60,0x0,
        0x0,0xc,0x0,0x0,0x0,0x17,0xd2,0xf1,0xce,0x38,0xe4,0x0,0x0,0x0,0x30,0x0,
        0x0,0x18,0x0,0x0,0x0,0x11,0x12,0x81,0x29,0x45,0x4,0x0,0x0,0x0,0x18,0x0,
        0x2,0x30,0x0,0x0,0x0,0x11,0x1e,0xe1,0xce,0x45,0x34,0x0,0x0,0x0,0xc,0x40,
        0x7,0x70,0x0,0x0,0x0,0x11,0x12,0x81,0xa,0x45,0x14,0x0,0x0,0x0,0xe,0xe0,
        0xe,0xe0,0x0,0x0,0x0,0x11,0x12,0xf1,0x9,0x38,0xe4,0x0,0x0,0x0,0x7,0x70,
        0x1f,0xc0,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x3,0xf8,
        0xb,0x80,0x0,0x0,0x0,0x1f,0xff,0xff,0xff,0xff,0xfc,0x0,0x0,0x0,0x1,0xd0,
        0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xe0,
        0xe,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x70,
        0x1e,0x0,0x0,0x0,0x0,0x0,0x11,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x78,
        0x3c,0x0,0x0,0x0,0x0,0x0,0x1b,0x26,0x34,0x20,0x0,0x0,0x0,0x0,0x0,0x3c,
        0x70,0x0,0x0,0x0,0x0,0x0,0x15,0x55,0x44,0x52,0x0,0x0,0x0,0x0,0x0,0xe,
        0xf0,0x0,0x0,0x0,0x0,0x0,0x11,0x44,0x44,0x70,0x0,0x0,0x0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x0,0x0,0x0,0x11,0x34,0x34,0x52,0x0,0x0,0x0,0x0,0x0,0x7,
        0x60,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,
        0x0,0x0,0x0,0x0,0x0,0x0,0x3f,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x3f,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x40,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x58,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x54,0x9d,0xd5,0xd0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x59,0x49,0x55,0x50,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x55,0x9,0x55,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x54,0xc9,0xdd,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x40,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x3f,0xff,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x60,0x30,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x6a,0xb0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x6f,0xb0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x67,0x30,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x7f,0xf0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x3f,0xe0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0xd,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
    };
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    unsigned int buffet[1100];
    
    // VARIABLES
    int x_viseur, y_viseur;
    int vitesse;
    int retour;
    char buffer[120];
    reglages(&vitesse);
    
    Bdisp_AllClr_DDVRAM();
    x_viseur = 64;
    y_viseur = 32;
    retour = 0;
    
    do{
        // AFFICHAGE
        ML_clear_vram();
        PrintMini(83,58,__DATE__,0);
        PrintMini(98,52,__TIME__,0);
        memcpy(buffet, ML_vram_adress(), 1024);
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(buffet, 0, 0, 128, 64);
        ML_bmp_or(credits, 0, 0, 128, 64);
        ML_display_vram();
        
        // GESTION DES TOUCHES
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(30002)) retour = 1;
        if(IsKeyDown(SHOOT)  &&  x_viseur>=3 && x_viseur<=29 && y_viseur>=37 && y_viseur<=45) retour = 1;    // RETOUR
        Sleep(2*vitesse);
    }while(!retour);
    while(IsKeyDown(SHOOT) || IsKeyDown(30002));
}

void lect_scores(int* scores)
{
    unsigned int key;
    int i;
    int handle;
    char buffer[50];
    char *ch = calloc(4,1);
    
    FONTCHARACTER filename[]={'\\','\\','f','l','s','0','\\','s','n','i','p','r','.','s','c','r',0};
    
    handle = Bfile_OpenFile(filename,_OPENMODE_READ);
    // SI FICHIER OUVERT
    if(handle!=-1){
        for(i=0;i<5;i++)
        {
            Bfile_ReadFile(handle,ch,3,-1);
            scores[i] = atoi(ch);
        }
    }
    // SINON CREATION
    else{
        //*vitesse = 5;
        SaveDisp(1);
        Bdisp_AllClr_DDVRAM();
        
        Bfile_CreateFile(filename, 8);
        handle = Bfile_OpenFile(filename,_OPENMODE_READWRITE);
        // sprintf(buffer,"000-000-000-000-000");
        sprintf(buffer,"999326249125095");
        Bfile_WriteFile(handle,buffer,15);
        
        locate(1,1);
        Print("Un fichier a ete cree");
        locate(6,2);
        Print("snipr.scr");
        locate(1,3);
        Print("  Merci de ne pas le");
        locate(1,4);
        Print("supprimer.");
        locate(5,6);
        Print("Press [ExE]");
        do{
            GetKey(&key);
        }while(key!=30004);
        lect_scores(scores);
        RestoreDisp(1);
    }
    Bfile_CloseFile(handle);
}

// A REVOIR
void quitter()
{
    Bdisp_AllClr_DDVRAM();
    PrintXY(1,1,"GooD ByE",0);
    ML_display_vram();
    Sleep(500);
    Bdisp_AllClr_DDVRAM();
}

#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum){ return INIT_ADDIN_APPLICATION(isAppli, OptionNum);}
#pragma section

jeu.c
Cliquer pour enrouler
#include "fxlib.h"
#include "MonochromeLib.h"
#include "jeu.h"
#include "windows.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>


void jeu_solo()
{
    // DECLARATION DES VARIABLES UTILES
    int quitter = 0;
    int niveau = 0;
    int temps = 0;
    int nbr_PNJ = 0;
    int score = 0;
    int PNJ_xy[11];
    int role_PNJ[6];
    int dir_PNJ[6];
    int vitesse;
    
    // DECLARATION DES AUTRES VARIABLES
    int nbr = 0;
    
    // INITIALISATION DE RAND()
    srand(RTC_getTicks());
    
    // LECTURE DES REGLAGES
    reglages(&vitesse);
    
    do{
        niveau++;
        // AFFICHE DU DECOMPTE
        decompte(niveau);
        
        // INITIALISATION DU NIVEAU
        switch(niveau){
            case 1:
                fond(1);
                temps = 100;
                nbr_PNJ = 3;
                // PNJ1
                PNJ_xy[0] = 26;
                PNJ_xy[1] = 28;
                dir_PNJ[0]= 0; // G
                // PNJ2
                PNJ_xy[2] = 60;
                PNJ_xy[3] = 28;
                dir_PNJ[1]= 1; // D
                // PNJ3
                PNJ_xy[4] = 118;
                PNJ_xy[5] = 28;
                dir_PNJ[2]= 1; // D
                break;
            default:
                quitter = 1;
        }
        
        
        RestoreDisp(1);
        for(nbr = 0; nbr < nbr_PNJ; nbr ++) role_PNJ[nbr] = 0;

        // VICTIME
        nbr = rand_int(nbr_PNJ);
        role_PNJ[nbr]=1;
        ML_rectangle(PNJ_xy[2*nbr]+1,PNJ_xy[2*nbr+1]+1,PNJ_xy[2*nbr]+3,PNJ_xy[2*nbr+1]+3,0, ML_CHECKER, ML_BLACK);

        // TUEUR
        do{
            nbr = rand_int(nbr_PNJ);
            if(role_PNJ[nbr]==0){
                role_PNJ[nbr]=2;
                // ML_rectangle(PNJ_xy[2*nbr]+1,PNJ_xy[2*nbr+1]+1,PNJ_xy[2*nbr]+3,PNJ_xy[2*nbr+1]+3,0, ML_CHECKER, ML_CHECKER);
                break;
            }
        }while(1);
        SaveDisp(1);
        
        jouer(temps, vitesse, nbr_PNJ, PNJ_xy, role_PNJ, dir_PNJ, &quitter);
        
    }while(!quitter);
}


// MOTEUR JEU  ----  A FAIRE
void jouer(int temps, int vitesse, int nbr_PNJ, int* PNJ_xy, int* role_PNJ, int* dir_PNJ, int* quitter)
{
    // DECLARATION DES VARIABLES
    int perdu = 0;
    int x_viseur = 64;
    int y_viseur = 32;
    int buffet[1100];
    char affichage[10];
    int nbr;
    
    unsigned int key;
    
    // SPRITES
    const unsigned char viseur[]={
        0xff,0xf8,0x1f,0xff,
        0xff,0x80,0x1,0xff,
        0xfe,0x0,0x0,0x7f,
        0xfc,0x0,0x0,0x3f,
        0xf8,0x0,0x0,0x1f,
        0xf0,0x0,0x0,0xf,
        0xe0,0x0,0x0,0x7,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x1,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0x80,0x0,0x0,0x1,
        0xc0,0x0,0x0,0x3,
        0xc0,0x0,0x0,0x3,
        0xe0,0x0,0x0,0x7,
        0xf0,0x0,0x0,0xf,
        0xf8,0x0,0x0,0x1f,
        0xfc,0x0,0x0,0x3f,
        0xfe,0x0,0x0,0x7f,
        0xff,0x80,0x1,0xff,
        0xff,0xf8,0x1f,0xff
    };
    const unsigned char bras_d[]={
        0x1c,
        0xf0,
        0xe0
    };
    const unsigned char bras_g[]={
        0xe0,
        0x3c,
        0x1c
    };
    const unsigned char pan[]={
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xe1,0xe1,0xd1,0xef,
        0xee,0xde,0xce,0xef,
        0xee,0xde,0xde,0xef,
        0xee,0xde,0xde,0xef,
        0xe1,0xc0,0xde,0xef,
        0xef,0xde,0xde,0xef,
        0xef,0xde,0xde,0xef,
        0xef,0xde,0xde,0xff,
        0xef,0xde,0xde,0xef,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff
    };

    do{
        temps --;
        
        // AFFICHAGES
        ML_clear_vram();
        RestoreDisp(1);
        memcpy(buffet, ML_vram_adress(), 1024);
        ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
        ML_bmp_and_cl(viseur, x_viseur-16, y_viseur-16, 32, 32);
        ML_bmp_or(buffet, 0, 0, 128, 64);
        // affichage du tueur a la fin du temps
        if(temps<=50){
            for(nbr=0; nbr<(nbr_PNJ*2); nbr+=2){
                if(role_PNJ[(int)(nbr/2)]==2){
                    if(dir_PNJ[(int)(nbr/2)]==1) ML_bmp_or(bras_g, PNJ_xy[nbr]-5, PNJ_xy[nbr+1]+5, 7, 3);
                    else ML_bmp_or(bras_d, PNJ_xy[nbr]+4, PNJ_xy[nbr+1]+5, 7, 3);
                }
            }
        }
        ML_display_vram();
        
        // GESTIONS TOUCHES
        if(IsKeyDown(30023) && y_viseur+1 != 64) y_viseur++;
        if(IsKeyDown(30018) && y_viseur-1 != 0) y_viseur--;
        if(IsKeyDown(30021) && x_viseur+1 != 128) x_viseur++;
        if(IsKeyDown(30020) && x_viseur-1 != 0) x_viseur--;
        if(IsKeyDown(30002)) *quitter = 1;
        if(IsKeyDown(SHOOT)){
            *quitter = 0;
            for(nbr=0;nbr<(nbr_PNJ*2);nbr+=2){
                if(y_viseur+1 < PNJ_xy[nbr+1]+5 && y_viseur-1 > PNJ_xy[nbr+1] && x_viseur+1 < PNJ_xy[nbr]+5 && x_viseur-1 > PNJ_xy[nbr]){
                    if(role_PNJ[(int)(nbr/2)]!=2) *quitter = 1;
                    if(role_PNJ[(int)(nbr/2)]==2) *quitter = 2;
                }
            }
            if(x_viseur<64) ML_bmp_and(pan, 96, 48, 31, 15);
            else ML_bmp_and(pan, 1, 1, 31, 15);
        }
        Sleep(2*vitesse);
    }while(*quitter==0);
    ML_display_vram();
    SaveDisp(2);
    fini(*quitter, x_viseur, y_viseur);
    RestoreDisp(1);
    ML_display_vram();
    if(*quitter == 2) *quitter = 0;
    Sleep(250);
}

// MEMORISATION DU FOND
void fond(int numero)
{
    const unsigned char niveau_1[]={
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1f,0xc0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,0x80,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0xff,0xe0,0x0,0x0,0x0,0x0,0x0,0x3f,0xf8,0x0,0x0,
        0x0,0x0,0x0,0x0,0xf,0xff,0xfe,0x0,0x0,0x0,0x0,0x3,0xff,0xff,0x80,0x0,
        0x0,0x0,0x0,0x0,0x3f,0xff,0xff,0x80,0x0,0x0,0x0,0xf,0xff,0xff,0xe0,0x0,
        0x0,0x0,0x0,0x0,0xff,0xff,0xff,0xe0,0x0,0x0,0x0,0x3f,0xff,0xff,0xf8,0x0,
        0x0,0x0,0x0,0x1,0xff,0xff,0xff,0xf0,0x0,0x0,0x0,0x7f,0xff,0xff,0xfc,0x0,
        0x0,0x0,0x0,0x1,0xff,0xff,0xff,0xf0,0x0,0x0,0x0,0x7f,0xff,0xff,0xfc,0x0,
        0x0,0x0,0x0,0x3,0xff,0xff,0xff,0xf8,0x0,0x0,0x0,0xff,0xff,0xff,0xfe,0x0,
        0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,
        0x0,0x0,0x0,0x1c,0x0,0x4,0x0,0x7,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0xc0,
        0x0,0x0,0x0,0x22,0x0,0x4,0x0,0x8,0x80,0x0,0x0,0x0,0x1,0x0,0x2,0x20,
        0x0,0x0,0x0,0x22,0x0,0x4,0x0,0x8,0x80,0x0,0x0,0x0,0x1,0x0,0x2,0x20,
        0x0,0x0,0x0,0x22,0x0,0x4,0x0,0x8,0x80,0x0,0x0,0x0,0x1,0x0,0x2,0x20,
        0x0,0x0,0x0,0x1c,0x0,0x4,0x0,0x7,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0xc0,
        0x0,0x0,0x0,0x8,0x0,0x4,0x0,0x2,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x80,
        0x0,0x0,0x0,0x5c,0x0,0x4,0x0,0x7,0x40,0x0,0x0,0x0,0x1,0x0,0x1,0xd0,
        0x0,0x0,0x0,0x5c,0x0,0x4,0x0,0x7,0x40,0x0,0x0,0x0,0x1,0x0,0x1,0xd0,
        0x0,0x0,0x0,0x5c,0x0,0x4,0x0,0x7,0x40,0x0,0x0,0x0,0x1,0x18,0x1,0xd0,
        0x0,0x0,0x0,0x5c,0x0,0x4,0x0,0x7,0x40,0x0,0x0,0x0,0x1,0x18,0x1,0xd0,
        0x0,0x0,0x0,0x5c,0x0,0x4,0x0,0x7,0x40,0x0,0x0,0x0,0x1,0x18,0x1,0xd0,
        0x0,0x0,0x0,0x5f,0xcf,0xff,0xfc,0xff,0x40,0x0,0x0,0x3,0xff,0xff,0x3f,0xd0,
        0x0,0x0,0x0,0x4f,0xe1,0x4,0x11,0xfe,0x40,0x0,0x0,0x0,0x41,0x4,0x7f,0x90,
        0x0,0x0,0x0,0x7f,0xe0,0x84,0x21,0xbf,0xc0,0x0,0x0,0x0,0x21,0x8,0x6f,0xf0,
        0x0,0x0,0x0,0x41,0x60,0x44,0x41,0x90,0x40,0x0,0x0,0x0,0x11,0x10,0x64,0x10,
        0x0,0x0,0x0,0x41,0x60,0x24,0x81,0x90,0x40,0x0,0x0,0x0,0x9,0x20,0x64,0x10,
        0x0,0x0,0x0,0x41,0x60,0x15,0x1,0x90,0x40,0x0,0x0,0x0,0x5,0x40,0x64,0x10,
        0x0,0x0,0x0,0x41,0x60,0xe,0x1,0x90,0x40,0x0,0x0,0x0,0x3,0x80,0x64,0x10,
        0x0,0x0,0x0,0x41,0x70,0x15,0x3,0x90,0x40,0x0,0x0,0x0,0x5,0x40,0xe4,0x10,
        0x0,0x0,0x0,0x41,0x78,0x24,0x87,0x90,0x40,0x0,0x0,0x0,0x9,0x21,0xe4,0x10,
        0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
    };
    
    Bdisp_AllClr_DDVRAM();
    
    switch(numero){
        case 1:
            ML_bmp_or(niveau_1, 0, 0, 128, 64);
            break;
        default:
            ML_bmp_or(niveau_1, 0, 0, 128, 64);
    }
    
    // SAUVEGARDE DU SPRITE
    ML_display_vram();
    SaveDisp(1);
}

// SI IL Y A EU UN TIR
void fini(int perdu, int x_viseur, int y_viseur)
{
    const unsigned char blood[]={
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xff,
        0xff,0xff,0xff,0xfe,
        0xff,0xff,0xff,0xfe,
        0xff,0xff,0xff,0xfe,
        0x7f,0xff,0xff,0xfe,
        0x7f,0xff,0xff,0xbe,
        0x3f,0xff,0xff,0xbe,
        0x3f,0xff,0xe7,0xbe,
        0x3f,0xff,0xe7,0xbe,
        0x3f,0xff,0xe7,0xbe,
        0x3f,0xff,0xe7,0xbe,
        0x3f,0xf7,0xe7,0xbe,
        0x3e,0xf7,0xe7,0x9c,
        0x3e,0xf7,0xe3,0x0,
        0x1c,0xf7,0xe0,0x0,
        0x0,0xf7,0xe0,0x0,
        0x0,0xf7,0xe0,0x0,
        0x0,0xf7,0xc0,0x0,
        0x0,0x63,0x80,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0,
        0x0,0x0,0x0,0x0
    };
    int nombre, taille, diametre, pas;
    
    if(x_viseur >=63 ) diametre = x_viseur;
    else diametre = 127 - x_viseur;
    if(diametre >= 75) pas = 3;
    else pas = 2;
    
    
    
    if(perdu==1){
        for(nombre = 0; nombre <49; nombre ++){
            RestoreDisp(2);
            ML_bmp_or_cl(blood, x_viseur-16, y_viseur-64 + nombre, 32, 64);
            ML_display_vram();
            Sleep(20);
        }
        ML_rectangle(1,28,126,37,1, ML_BLACK, ML_WHITE);
        PrintMini(23,30,"La victime y est passee",0);
        ML_display_vram();
    }
    else{
        for(taille=1; taille < diametre; taille+=pas){
            RestoreDisp(1);
            for(nombre=taille; nombre < diametre; nombre+=2){
                ML_circle(x_viseur, y_viseur, nombre+16, ML_BLACK);
                ML_circle(x_viseur, y_viseur, nombre+17, ML_BLACK);
            }
            ML_display_vram();
        }
    }
    while(IsKeyUp(30004));
}

// LECTURE DES REGLAGES SUR LE FICHIER
void reglages(int* vitesse)
{
    unsigned int key;
    int handle;
    char buffer[7];
    FONTCHARACTER filename[]={'\\','\\','f','l','s','0','\\','s','n','i','p','r','.','r','g','l',0};
    
    handle = Bfile_OpenFile(filename,_OPENMODE_READ);
    // SI FICHIER OUVERT
    if(handle!=-1){
        Bfile_ReadFile(handle,buffer,5,0);
        // LECTURE VITESSE ENREGISTREE
        switch(buffer[0]){
            case '0': *vitesse = 9;
            break;
            case '1': *vitesse = 8;
            break;
            case '2': *vitesse = 7;
            break;
            case '3': *vitesse = 6;
            break;
            case '4': *vitesse = 5;
            break;
            case '5': *vitesse = 4;
            break;
            case '6': *vitesse = 3;
            break;
            case '7': *vitesse = 2;
            break;
            case '8': *vitesse = 1;
            break;
            case '9': *vitesse = 0;
            break;
            default : *vitesse = 5;
        }
    }
    // SINON CREATION
    else{
        *vitesse = 5;
        
        Bfile_CreateFile(filename, 8);
        handle = Bfile_OpenFile(filename,_OPENMODE_READWRITE);
        locate(1,1);
        Print("Un fichier a ete cree");
        locate(6,2);
        Print("snipr.rgl");
        locate(1,3);
        Print("  Merci de ne pas le");
        locate(1,4);
        Print("supprimer.");
        locate(5,6);
        Print("Press [ExE]");
        do{
            GetKey(&key);
        }while(key!=30004);
    }
    Bfile_CloseFile(handle);
}

// AFFICHAGE DU DECOMPTE
void decompte(int niveau)
{
    int nbr;
    char affichage[20];
    
    ML_rectangle(0,0,128,64,0, ML_BLACK, ML_BLACK);
    windows_1(40,20,88,40);
    sprintf(affichage,"Niveau: %d", niveau);
    PrintMini(47,24,affichage,1);
    SaveDisp(1);
    
    for(nbr=3;nbr>=0;nbr--){
        RestoreDisp(1);
        sprintf(affichage," %d ", nbr);
        PrintMini(58,30,affichage,1);
        Sleep(1000);
        ML_display_vram();
    }
    RestoreDisp(1);
    PrintMini(56,30," GO",1);
    ML_display_vram();
    Sleep(500);
}

// FONCTIONS POUR L ALEATOIRE
int RTC_getTicks()
{
    static int SysCallCode[] = {0xD201422B,0x60F20000,0x80010070};
    static int (*SysCall)(int R4, int R5, int R6, int R7, int FNo ) = (void*)&SysCallCode;
    return (*SysCall)(0, 0, 0, 0, 0x3B);
}

int rand_int(int max)
{
    return rand() % max;
}

Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 26/04/2014 18:58 | #


Ben oui, tu crées le fichier avec 8 octets et tu en colles 15 dedans.
Pas étonnant qu'à partir du troisième score (9 octets) ça plante.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 26/04/2014 19:03 | #


Ca marche impec
Merci (encore une fois )

Ajouté le 27/04/2014 à 16:09 :
Le soucis si j'enregistre les scores comme ça c'est que si après je dois écrire un score de 45 par exemple faut que je mette 045 dans le fichier...
Et pour mettre le 0 devant je sais pas comment faire
Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 27/04/2014 16:17 | #


Tu mets:
#include <stdio.h>
#define SCORES 5

void Save(int *s)
{
  char ch[20]; // la taille necessaire pour tous tes scores
  int i;
  for(i=0;i<SCORES;i++) sprintf(ch+3*i,"%03d",*(s+i));

  // ecriture
}


Le %3d force 3 caractères, mais 45 deviendrait " 45". Le 0 devant le 3 ("%03d") met des 0 à gauche.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 27/04/2014 18:16 | #


Merci c'est exactement ca que je cherchais
Par contre je me demandais quel etait l'interet de :
#define keypressed(code,min,maj,nbr) \
    if(KeyDown(code)){ \
    (writemode==0)?sendbyte=(min):((writemode==1)?sendbyte=(maj):sendbyte=(nbr)); \
    Serial_WriteByte(sendbyte); \
    if(showSended)screen.write(sendbyte); \
    while(KeyDown(code) && !repetition){Sleep(1);}}

Par rapport a:
keypressed(code,min,maj,nbr){
    if(KeyDown(code)){
        if(writemode==0)sendbyte=(min);
        if(writemode==1)sendbyte=(maj);
        if(writemode==2)sendbyte=(nbr));
        Serial_WriteByte(sendbyte);
        if(showSended)screen.write(sendbyte);
        while(KeyDown(code) && !repetition){Sleep(1);}
    }
}

Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 27/04/2014 18:21 | #


C'est plus rapide.
L'opérateur ternaire est plus optimisé qu'une liste de conditions.
À la limite, il faudrait mettre un switch, mais encore une fois je pense que ce serait plus lent.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 27/04/2014 21:10 | #


Encore du boulot pour toi LePhé
Je comprends pas pourquoi la valeur de "curseur" ne bouge pas alors que "chaine" si...
Le code
Cliquer pour enrouler
void rempli_chaine(char* chaine)
{
    int type = 1;
    int curseur = 0;
    
    do{
        PrintMini(35,30,chaine,0);
        ML_display_vram();
        rempli_caractere(KEY_CHAR_0,chaine,&curseur,type,'z','Z','0');
        rempli_caractere(KEY_CHAR_1,chaine,&curseur,type,'u','U','1');
        rempli_caractere(KEY_CHAR_2,chaine,&curseur,type,'v','V','2');
        rempli_caractere(KEY_CHAR_3,chaine,&curseur,type,'w','W','3');
        rempli_caractere(KEY_CHAR_4,chaine,&curseur,type,'p','P','4');
        rempli_caractere(KEY_CHAR_5,chaine,&curseur,type,'q','Q','5');
        rempli_caractere(KEY_CHAR_6,chaine,&curseur,type,'r','R','6');
        rempli_caractere(KEY_CHAR_7,chaine,&curseur,type,'m','M','7');
        rempli_caractere(KEY_CHAR_8,chaine,&curseur,type,'n','N','8');
        rempli_caractere(KEY_CHAR_9,chaine,&curseur,type,'o','O','9');
        rempli_caractere(KEY_CTRL_XTT,chaine,&curseur,type,'a','A','A');
        rempli_caractere(KEY_CHAR_LOG,chaine,&curseur,type,'b','B','B');
        rempli_caractere(KEY_CHAR_LN,chaine,&curseur,type,'c','C','C');
        rempli_caractere(KEY_CHAR_SIN,chaine,&curseur,type,'d','D','D');
        rempli_caractere(KEY_CHAR_COS,chaine,&curseur,type,'e','E','E');
        rempli_caractere(KEY_CHAR_TAN,chaine,&curseur,type,'f','F','F');
        rempli_caractere(KEY_CHAR_FRAC,chaine,&curseur,type,'g','G','G');
        rempli_caractere(KEY_CTRL_FD,chaine,&curseur,type,'h','H','H');
        rempli_caractere(KEY_CHAR_LPAR,chaine,&curseur,type,'i','I','(');
        rempli_caractere(KEY_CHAR_RPAR,chaine,&curseur,type,'j','J',')');
        rempli_caractere(KEY_CHAR_COMMA,chaine,&curseur,type,'k','K',',');
        rempli_caractere(KEY_CHAR_STORE,chaine,&curseur,type,'l','L','L');
        rempli_caractere(KEY_CHAR_DP,chaine,&curseur,type,' ',' ','.');
        rempli_caractere(KEY_CHAR_PLUS,chaine,&curseur,type,'x','X','+');
        rempli_caractere(KEY_CHAR_MINUS,chaine,&curseur,type,'y','Y','-');
        rempli_caractere(KEY_CHAR_MULT,chaine,&curseur,type,'s','S','*');
        rempli_caractere(KEY_CHAR_DIV,chaine,&curseur,type,'t','T','/');
    }while(1);
}


void rempli_caractere(int key, char* chaine, int* curseur, int type, char caractere_S, char caractere_A, char caractere_N)
{
    if(IsKeyDown(key)){
        switch(type){
            case 1: chaine[*curseur]=caractere_N; break;
            case 2: chaine[*curseur]=caractere_A; break;
            case 3: chaine[*curseur]=caractere_S; break;
            default: chaine[*curseur]=caractere_N; break;
        }
        chaine[*curseur+1]='\0';
        *curseur++;
        while(IsKeyDown(key));
    }
}

Lephenixnoir En ligne Administrateur Points: 24670 Défis: 170 Message

Citer : Posté le 27/04/2014 21:12 | #


Eh oui !
*curseur++;

Et si tu essayais avec
(*curseur)++;

?
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 27/04/2014 21:16 | #


C'est bon ca passe
Et une fois de plus merci

Ajouté le 29/04/2014 à 00:17 :
Est-ce qu'il existe un type de variable binaire ou ca peut ce faire que avec une chaine ?
Nemhardy Hors ligne Grand maître des Traits d'Esprit Points: 1243 Défis: 54 Message

Citer : Posté le 29/04/2014 00:33 | #


Un type de variable binaire ? C'est à dire de taille 1 bit ? A ce moment là, pas sur une telle plateforme de base (toute les adresses sont basées sur l'octet, il y aurait des décalages compliqués à gérer)... En revanche tu peux faire comme pour les booleens : tu peux en stocker 8 sur 1 octet avec les opérateurs bits à bits .
Ensuite je ne suis pas sûr d'avoir compris la question .
Theprog Hors ligne Membre Points: 1447 Défis: 20 Message

Citer : Posté le 29/04/2014 01:13 | #


Ben en grosz stocker un octet comme ça:
octet monOctet[]={00100110}

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